Unfortunately, it still doesn't sound like a game I'd like. It seems to take everything I didn't like about the die mechanics of Shadowrun 1e through 3e (having multiple different metrics to check to figure out if you succeeded or not) and "turns that up to 11", to borrow a phrase. In Shadowrun, it was a dance between the number of successes, the size of those successes, and in opposition to the number of successes your opponent got. If I have to roll more than about 6 dice to figure out if I succeeded and by how much, it's too offputting to me as an RPG.
If it's for the sole purpose of playing the game (as in Descent), that's fine to me, but in an RPG, it takes me out of the RPG and focuses me on the dice too much -- almost like using the game Liar's Dice as a resolution mechanic to an RPG, it's too distracting to me.
The dice and cards mechanics sounds incredibly interesting, but at the same time I feel like I would totally forget to pick out this many dice and this many dice, and I'd probably lose some of them along the way...happens to all my board games. Thanks for the write-up. I wouldn't have anyone to play it with and it's too expensive for me, but I really like the sound of it.
which goes directly against the method -- one of "forgetting" the rules as much as possible -- the designers of the original advocated. ("All the players have to do to play the game is to make decisions about what their characters are going to do and how they are going to do it. This is easy. The players simply pretend to be their characters and use their imaginations to guide their actions as if they really were in the world described to them by the GM.")in an RPG, it takes me out of the RPG and focuses me on the dice too much
and what about minis, movement and tactical positioning in combat?
I read the intro adventure so I can run it around here (pm me if your in my area and are interested) and I didn't get a boardgame feel out of it.
I must admit to not being much of a board gamer.