Warhammer 3e Demo Experiences -OR- How I Learned to Stop Worrying and Love the Bits


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It was a demo. The purpose is to try the game. If the game is lame I am under no obligation to waste my time.

Demo or not, it's still a game session with all the social baggage that entails.

It's no different than walking out in the middle of a one-shot con game because you decide you don't like the system.
 

See all thes post and no where do a see a "grim world of perilous adventure or dark and gritty". The system does not appear to generate that atmosphere but more pulp adventure. I am not saying that is a bad thing but that is not WFRP; pulp heroes have a bounce to them, gritty heroes don't.
looking through the criticals, insanities, and miscasts, it still seemed pretty damned gritty. Admittedly, we came out of our example combat pretty well off, but that's less about having bounce than having not actually fallen--We soundly routed a surprised and outnumbered group of foes--And I can't think of many gritty systems where that doesn't amount to 'handy win'.

As one of the Warhammer FRP fans, I can speak for myself and my group: We're not going anywhere. I'm going to be checking the game out if I get a chance, but purely for my own curiousity as a system-junkie.

There's only one problem with 2e in our humble opinion: It's hard to find the books since they went out of print!
Really? Half the hardcovers are still available directly from the FFG web site, and the entire collection is in PDF from RPGNow.
I'm not telling anyone anything they don't already know here, I'm sure... but a big part of the fundamental identity of Warhammer are their terrible starting careers -- your destination and ambition are what matters, not where you started.

But if I can't even be a Ratcatcher (with his small, but vicious dog) without buying an expansion pack, that's kind of a big deal to me. Maybe that's just me. :)
The basic careers in the core set are :Agent, Agitator, Apprentice Wizard, Barber-Surgeon, Boatman, Burgher, Coachman, Commoner, Dillitante, Envoy, Gambler, Hunter, Initiate, Mercenary, Messenger, Roadwarden, Scout, Soldier, Student, Thief, Thug, Troll Slayer, Watchman, Waywatcher, and Zealot. I think that's a pretty appropriate mix of cool and terrible, even minus the ratcatcher.
 

Demo or not, it's still a game session with all the social baggage that entails.

It's no different than walking out in the middle of a one-shot con game because you decide you don't like the system.
Personally, I don't want to play in a convention game with someone who just doesn't want to be there. I've done it, both as a player who's expectations where just not being met and opposite such a player, and it's awkward & uncomfortable in both cases. I'm not suggesting that anyone should storm from the table or anything, but sometimes it's more polite to excuse yourself at the first break than to sit there, clearly not enjoying yourself, trying to be polite. (Especially if the GM is going to keep trying to engage you in the game, when it just isn't what you want or expected.)
 

Personally, I don't want to play in a convention game with someone who just doesn't want to be there. I've done it, both as a player who's expectations where just not being met and opposite such a player, and it's awkward & uncomfortable in both cases. I'm not suggesting that anyone should storm from the table or anything, but sometimes it's more polite to excuse yourself at the first break than to sit there, clearly not enjoying yourself, trying to be polite. (Especially if the GM is going to keep trying to engage you in the game, when it just isn't what you want or expected.)

Yes. There is nothing that is going to kill a game faster than someone sat there who feels forced to endure it rather than wanting to play it.
 

I don't think you can have been very interesting in "trying the game" if you didn't even give it a whole session. Sounds to me like you had already made up your mind and just wanted to be passive-aggressive to people.

*sits down, rolls up character*

"Not for me!"

*sits in corner, reads comic books*
 

I totally agree with wolf96. 2e was great and did not need any update system-wise. I said it before in this thread, FFG should have just put the team behind the Midnight setting on doing expansion areas, monster guides and adventures. Maybe an expanded Campaign guide 2 with more equipment and careers that focuses on another area of the old world, bretonnia or kislev maybe.

But totally revamping a system that was great and satisfied its fans and turning it into some sort of cross between hero quest and magic the gathering just doesnt feel right to me. While it might be a fun game it doesnt look or feel like warhammer IMO. And i never particularly liked any board games or card games anyway. So FFG bringing those elements in is a big turn off for me.
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From what I understand....this is kind of the reason _WHY_ FFG decided it wanted to produce a 3e.

Apparently, FFG was NOT the company that actually released 2e and Black Industries (a subsidary of GW) basically mined out all the good material already.

Thus, all the high revenue products that came out in the first two years were already done and there is little for FFG to exploit in the 2e world.
 

They might say that but there have 20 years of novels and they have hit tons of areas that BI didnt. Maybe it wouldnt have gone on for 5 or 10 more years just on supplements and adventures but then neither will this thing they have produced in its stead.
 

They might say that but there have 20 years of novels and they have hit tons of areas that BI didnt. Maybe it wouldnt have gone on for 5 or 10 more years just on supplements and adventures but then neither will this thing they have produced in its stead.
I don't think they got the novels. Black industries kept those.
 

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