Warhammer 3e Demo Experiences -OR- How I Learned to Stop Worrying and Love the Bits

Dang! I need to spread my XP around before giving it to you again!

not sure what that means haha!

By doing this I learned a couple things that I missed when we first made characters.

There are so many little one liners that you can easily just look over.

the one thing I am still not 100% clear on is the racial skill. Do you get one for Free or do you just add it to your list of skills you can invest in?

I think you get one for free.
 

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not sure what that means haha!

By doing this I learned a couple things that I missed when we first made characters.

There are so many little one liners that you can easily just look over.

the one thing I am still not 100% clear on is the racial skill. Do you get one for Free or do you just add it to your list of skills you can invest in?

I think you get one for free.


You get it for free.


$
 

We had our first session last saturday. Only short-lived - my sister called me to get home before the snow would block all streets. Luckily it was just a test session with a small group so no real adventure was interrupted.

Well, the bad organization of the rules showed. But it was interesting nevertheless and we want to try more. ;)
 

anyone who RAN it... not liking it?
(I think I lost my first post, so here it is again)

I ran the DEMO again last Tuesday night. All the players were new to WFRP3. We've all played WFRP2 before and are all experienced D&D players.

It took 45 minutes to teach the game (teaching outline here:Jay H's Maptool Stuff)

The players took about 2-3 rounds of combat to get the system down. Then it moved at a good clip (will be a little slowed b/c of lack of dice with 5 player game..until I get my extras in the mail!). Since players only have 3-6 "POWER CARDS" each (race, career, talent(s), action(s)), that's pretty easy to manage. I put all the basic actions on one sheet of paper since they don't need cards floating around. I also put the maneuver list, universal effects, and "what you can do in one round" on their sheet too.

As a GM, it runs about 50% easier and 50% faster than my comparable D&D4e games as there aren't round to round tracking modifers. It's about 75% more creative because you aren't trapped in rules, 5'steps, and the endless computing either.

Some things that sped us up:
1. Creating Three new stats: TOTAL SOAK, TOTAL DEFENSE value, TOTAL DAMAGE. Having these pre-calculated and on an actual BOX on the character sheet helps IMMENSELY. While only shaving off a few seconds from each person's turn (including the GM), those seconds add up over nights and campaigns.

2. Tracking token-chits have been switched to easier-to manipulate acrylic gems. Again, saving a second or two every turn adds up.

3. I put the Party Sheet and "Location Details" on a stand up that everyone can see and instantly work with. (see my pictures in the other post).

I like the game and the system. MUCH more roleplaying than I was used to with other game systems (not including WFRP2 of course).



jh
 

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