Wrathamon
Adventurer
Do you have a sense of the scalability yet of the challenge dice? For instance, in a where it was straight math, I'd know what a -5 meant (give or take) and be able to judge its impact on the fly. I don't have that sense yet with the numberless dice. How significant is 1 challenge die compared to 3?
I havent played enough to master it yet - I'm still finding encounter balance to have a learning curve that I found in 4e to be very minor.
The dice breakdown as follows
- Characteristic d8 (Blue): Success x4, Boon x2
- Challenge d8 (Purple): Double Fail x2, Fail, x2, Double Bane, Bane, Chaos Star
- Reckless d10 (Red): Double Success x2, (Success+Fatigue) x2, (Success+Boon), Double Boon, Bane x2
- Conservative d10 (Green): Success x4, (Success+Boon), Boon x2, (Success+Delay) x2
- Expertise d6 (Yellow): Success, Righteous Success, Boon x2, Sigmar's Comet
- Fortune d6 (white): Success x2, Boon
- Misfortune d6 (Black): fail x2, Bane
You can predict the odds a bit...
Blue dice have a 50% chance of showing up as a success, while purple pretty much have bad stuff... 50% change of some sort of Fail, 25% of which being a double fail.
you HIT way more often in WFRP 3e then you do in D&D 4e but how successful you are when you hit is a bit harder to predict.