Emirikol
Adventurer
Since I've burned out on FR, GH, ebb, and whatnot. I've been searching for a new world that I can start 4E in. I've settled on the Warhammer Fantasy RPG Old World. I think it's one heck of a game world (without the rules). There's nothing in the d10 rules that the D&D rules don't do just as well, which surprised me when I read the book the other day.
Other than house ruling the curse on wizards and divine spellcasters as a 1 on a d20 roll and requiring a "profession" for role-playing, I don't see much for hangups. Other stuff like schools of magic can be winged (or done away with in rule form actually for as far as I'm concerned).
It seems it will fit very well with 4E D&D's "points of light" concept..and probably better than our current options.
Thoughts on 4e HOUSE RULES?
Here're the world and regional maps btw:
http://uk.games-workshop.com/warhammer/wallpapers/images/6-1024x768.jpg
http://nexusx.wanadooadsl.net/ayudas/Warhammer_World_Map.jpg
jh
Other than house ruling the curse on wizards and divine spellcasters as a 1 on a d20 roll and requiring a "profession" for role-playing, I don't see much for hangups. Other stuff like schools of magic can be winged (or done away with in rule form actually for as far as I'm concerned).
It seems it will fit very well with 4E D&D's "points of light" concept..and probably better than our current options.
Thoughts on 4e HOUSE RULES?
Here're the world and regional maps btw:
http://uk.games-workshop.com/warhammer/wallpapers/images/6-1024x768.jpg
http://nexusx.wanadooadsl.net/ayudas/Warhammer_World_Map.jpg
jh
Last edited: