Warhammer FRP

We begin tonight making characters. Each of us have already gotten the rule-book and the DM went mad and bought everything available. Looking forward to this!
 

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I've got the core book and the marvelous Bestiary; I've only played a little to feel out the rules, but I'm anticipating joining a game next semester :)

EDIT: And I find WFRP v2 very similar to d20, also. Well, maybe closer in play to Grim Tales :)
 

Reading the main rulebook now - it seems to me it has some of the same old problems that the original game did - lethal combat (with extra-super lethal critical tables) and a Fate Point system that doesn't work the way it should. Basically the Fate Points are spent, you fall unconcious and the monsters leave you alone. Meh. I was really hoping for something more - at least more indepth guidlines on how to ajudicate them. I like the addition of Fortune Points though and will probably use them instead of Fate Points (just give everyone a couple of extras). I haven't seen if there is the old insanity rules yet (in 1E everytime you took a critical hit you got insanity points. 6 points = an insanity anything from kleptomania to psychotic killer).

I'm hoping the game plays better than it reads as I loved the 1E WFRPG, warts and all. Right now I am wondering why I spent money on this book as it doesn't break any new ground as far as the WFRPG goes.
 

John Q. Mayhem said:
I've got the core book and the marvelous Bestiary; I've only played a little to feel out the rules, but I'm anticipating joining a game next semester :)

EDIT: And I find WFRP v2 very similar to d20, also. Well, maybe closer in play to Grim Tales :)

I really liked the layout of the Bestiary with the descriptions filling the first half and the game stats the second. Might mean a little more flipping back and forth but if anyone wants to knwo about a monster (and makes the appropritate checks) I can just hand them the Bestiary and say 'read page X'.

I'm not seeing the similarity to d20 here. But people see the things they want to see anyways. :uhoh:
 

Psychic Warrior said:
I'm hoping the game plays better than it reads as I loved the 1E WFRPG, warts and all. Right now I am wondering why I spent money on this book as it doesn't break any new ground as far as the WFRPG goes.


I did too. one of my fondest early 90's memories are of a prolonged WFRP 1.0 campaign. Hence the thread. :)
 

I believe our gm is going to run us through the Enemy Within- which none of us players have every played or read, but I've heard is the best fantasty rp campaign evar from tons of folks.

Hurray!! :D :cool:
 

the Jester said:
I believe our gm is going to run us through the Enemy Within- which none of us players have every played or read, but I've heard is the best fantasty rp campaign evar from tons of folks.

Hurray!! :D :cool:

I have all but the last one AND I ran a group through it many years ago... and the first two and the fourth ones are indeed VERY good. I think Death on the Riek may very well be my all time fav campaign ever... it is just so good AND has so many parts to it...
 

Psychic Warrior said:
I'm not seeing the similarity to d20 here. But people see the things they want to see anyways. :uhoh:

That's a rather rude assumption you're making there, that because you don't see something, I'm only seeing it because I want to :mad:
 

John Q. Mayhem said:
That's a rather rude assumption you're making there, that because you don't see something, I'm only seeing it because I want to :mad:

Um... maybe I'm reading it wrong, but I think that his comment cuts both ways. He's doesn't see it there, others do, but never the twain shall meet.

Anyway, playing it every second Tuesday. Loving it. Got Sigmar's Heirs on Friday, and it's the best supplement so far. Spent most of the night rewriting the first section of Ashes of Middenheim. I've barely been to ENWorld since we started playing WFRP.
 


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