WARHAMMER FRPG - I have it!

Olive said:
That's a really good review.

Pretty good, yeah. Don't really care for the potty-mouth remarks (espescially considering that the writer makes it clear he's not a kid), but hey it is on RPG.net so I guess I should be thankful the F-bomb count was so low. :)

doghead said:
But there was one thing that didn't sit so well with us. If I remember correctly, the WHFRP game used a percentile system that didn't have the same inbuilt racial parameters that WFB did. In other words, in WFB, a Human was (physically) weaker than an Ogre, which was weaker than a Giant for example. Starting Profiles and Racial maximums set parameters on development. IN WHFRP, a human could get to the point where he could beat the snot out of a Ogre in a bare knucke brawl. It became irritating and we switched to a converted (d12) WFB system (which also allowed us to plunder all the WFB source books.)
Does the WHFB2 better reflect the scale of creatures in WFB?

Curious remark. Why shouldn't a WHFRP human eventually be able to kill an ogre or giant? You start as a grunt and work your way up to heroic proportions. In WFB, a hero can kill an ogre bare-handed. This is, after all, why dwarven slayers "graduate" to tougher monsters.
 

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Seems like I have to give WHFRPG2 a chance... didn't like the 1st edition that much, but I've got tons of old Warhammer miniatures, and some of my friends have been (or still are) Warhammer players...

One thing I'd need to know: are the rules "miniature-friendly"?



Olive said:
Really? When is a WFB heroic figure ever empty handed?

When taking a shower?
 

Flyspeck23 said:
Seems like I have to give WHFRPG2 a chance... didn't like the 1st edition that much, but I've got tons of old Warhammer miniatures, and some of my friends have been (or still are) Warhammer players...

One thing I'd need to know: are the rules "miniature-friendly"?
Can you use miniatures in the game, yes. If do you mean is this WFB, no.
 

sounds really fun. I don't have much experience with Warhammer. I played the mini game once. It was hella fun, but I don't have the cash to spend to play Warhammer on a regular basis (my estimate around $300+).

I'm been interested in the RPG for some time now, but yet to pick it up. I brightened at the thought that Green Ronin was involved. However, I realized it wasn't d20, so my players probably wouldn't be interested (the low magic thing would scare them off).

I'm thinking of buying Warhammer RPG and using it for some inspiration for my gritty (though not low-magic) d20 game. What would either 1st or 2nd edition matter in this case?
 


I played this once and found the combat system to be terrible. I liked the hit location system, but the combat was really long (and we were just rolling and tallying results, no descriptions). One beastman died from a blunderbuss or "magic missile" spell, but the other, who was wielding two weapons (way better than one weapon in my opinion), kept parrying and dodging for ten straight minutes. Thats when we decided not to play it again... Anyone had better experiences or worse experiences with WHFRP combat?
 

Sargon the Kassadian said:
I played this once and found the combat system to be terrible. I liked the hit location system, but the combat was really long (and we were just rolling and tallying results, no descriptions). One beastman died from a blunderbuss or "magic missile" spell, but the other, who was wielding two weapons (way better than one weapon in my opinion), kept parrying and dodging for ten straight minutes. Thats when we decided not to play it again... Anyone had better experiences or worse experiences with WHFRP combat?
Always found conbat fast and dangerous myself, most of my players would not enter combat until they knew what they had to face and never one-to-one odds. :D
 

Sargon the Kassadian said:
I played this once and found the combat system to be terrible. I liked the hit location system, but the combat was really long (and we were just rolling and tallying results, no descriptions). One beastman died from a blunderbuss or "magic missile" spell, but the other, who was wielding two weapons (way better than one weapon in my opinion), kept parrying and dodging for ten straight minutes. Thats when we decided not to play it again... Anyone had better experiences or worse experiences with WHFRP combat?
I kind of remember there was some problem with two-weapon fighting, and maybe that was it.
That has been changed, I believe, though I don't remember the 1st ed rule very well. In 2E, you can only get 1 parry per round, but the 2nd weapon allows you to take the 2nd weapon parry as a free action.
 

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