Emirikol's 4e D&D Warhammer Fantasy Role Play Rules
THE OLD WORLD
A Grim World of Perilous Adventure
Empire Campaign
4th Edition D&D House Rules for the WARHAMMER WORLD
Version: 8/2/2008
~“Ulric spare us,” Broch gasped, and raised his arquebus, drawing back the wrapper and pausing only to touch the silver charm of true aiming he had tided around the handgrip. Then It turned, nostrils flaring, and brayed as it faced the charging rat-catcher; its brown, spatulate teeth bared, its tongue blue as the spittle spattered out. “That’s right, you filth. Smile,” whispered broach. He had a good aim.
DUNGEONMASTER: jay h (email)
DISCUSSION GROUP:
http://groups.yahoo.com/group
Chapter 1 How To Play
Welcome to the Warhammer 4e D&D campaign! The Warhammer D&D game differs from “traditional” D&D in one big way. It is grim and gritty. That means that for the DM to stay with theme, characters will die and they may die in completely senseless ways. Life and death is unfair. Get used to it. BACKGROUND: This campaign is set in THE EMPIRE (of Sigmar). It is the year 2522 and northern Empire is still reeling from a massive attack by the chaos demons of the northlands. The first scenario Schloss auf Schatenfiel (Keep on the Shadowfell) will be set just east of Wurtbad in STIRLAND..in the town of Winterhafen.
Chapter 2 – Making Characters
Random WFRP character generator URL
Ability Score Generation - Method I or Method II
Replacement Characters - New PC’s arrive at as the same level and similar gear. All dead character gear is buried with the character. Raise dead does not exist.
Character Background - Make sure you write down appropriate material for your background such as: homeland, family, social class, prior career, religion, friends, enemies, prized possessions, distinguishing marks, loyalties, etc. Initial human characters should be from The Empire where feasible. Read up on the history of your area and race on a WIKI!
Chapter 3 – Character Races
Dwarf
Homeland: Karak Norn (Grey Mtns), Karak Izor (the Vaults), Karak Hirn (Black Mtns), Krak Kadrin (Worlds Edge Mtns), Zhufbar (Worlds Edge Mtns), Barak Varr (the Black Gulf), or Empire Province (see Human List).
Male Names: Bardin, Brokk, Dimzad, Durak, Garil, Gottri, Grundi, Hargin, Imrak, Karfun, Jotunn, Magnar, Mordrin, Nargond, Orzad, Ragnar, Norri, Torri, Thingrim, Urgrim
Female Names: Anika, Asta, Astrid, Berta, Birgir, Dagmar, Elsa, Erika, Franziska, Greta, Hunni, Ingrid, janna, Karin, Petra, Sigrid, Sigrun, Silma, Thylda, Ulla
Languages: Dwarvish, Khazalid, Reikspiel
Eladrin / High Elf / Asuri
Homeland: The Island of Ulthuan
Names: As elf
Languages: Elvish, Reikspeil
Elf / Wood Elf / Asrai
Homeland: City of Altdorf, City of Marienburg, Laurelorn Forest, The Great Forest, Reikwald Forest
Male: Aluthol, Amendil, Angran, Cavindel, Dolwen, Eldilor, Falandar, Farnoth, Gildiril, Harrond, Imhol, Larandar, Laurenor, Mellion, Mormacar, Ravandil, Torendil, Urdithane, Valahuir, Yavandir
Female: Alane, Altonia, Davandrel, Eldril, Eponia, Fanriel, Filamir, Gallina, Halion, Iludil, Ionor, Lindara, Lorandara, Maruviel, Pelgrana, Siluvaine, Tallana, Ulliana, Vivandrel, Yuviel
Languages: elvish, Eladrin, Reikspiel
Half-Elf
Homeland: Human or elf lands
Languages: Elvish, Reikspiel
Notes: half-elves are very rare in Warhammer and not particularly well-trusted by either race.
Halfling
Homeland: The Moot or Empire Province
Male: Adam, Albert, Alfred, Axel, Carl, Edgar, Hugo, Jakob, Ludo, Max, Niklaus, Oskar, Paul, Ralf, Rudi, Theo, Thomas, Udo, Viktot, Walter
Female: Agnes, Alice, Elena, Eva, Frida, Greta, Hanna, Heidi, Hilda, Janna, Karin, Leni, Marie, Petra, Silma, Sophia, Susi, Theda, Ulla, Wanda
Languages: Reikspeil, Halfling
Human
Homeland: Empire (Provinces: Averland, Hochland, Middenland, Nordland, Ostermark, Ostland, Reikland, Stirland, Talabecland, Wissenland). Foreign countries: Kislev, Brettonia, Estalia, or Border Princes
Male Names(Empire): Adelbert, Albre
cht, Berthold, Dieter, Eckhardt, Felix, Gotfried, Gustav, Heinz, Johann, Konrad, Leopold, Magnus, Otto, Pieter, Rudiger, Siegfried, Ulrich, Waldemar, Wolfgang
Female Names (Empire): Alexa, Alfrida, Beatrix, Bianka, Carlott, Elfrida, Elise, Gabrielle, Gretchen, Hanna, Ilsa, Klara, Jarla, Ludmilla, Mathilde, Regina, Solveig, Theodora, Ulrike, Wertha
Languages: Reikspiel, Kislev, or Breton
Notes: Bretonnians have French-sounding names. Kislevites have Slavic-sounding names.
Dragonspawn and Tieflings (NPC ONLY): They are considered green-skins or chaos-spawn. In either case, they are typically destroyed on sight.
Chapter 4 – Class and WFRP Career
Roll for or choose 1-2 role-playing careers. Reference your career and click on the link below to come up with an “exit career” or where your character is “heading.” Career List and Exit References
BASIC CAREERS
1. Agitator
2. Apothecary -SH
3. Apprentice Runesmith(dwarf)
4. Apprentice Wizard
5. Barber-Surgeon
6. Boatman
7. Bodyguard
8. Bone Picker
9. Bounty Hunter
10. Burgher
11. Camp Follower
12. Charcoal Burner
13. Chimneysweep -FON
14. Coachman
15. Deep watcher -WC
16. Dung Collector-FON
17. Embalmer-NDM
18. Entertainer
19. Envoy
20. Exciseman-
21. Ferryman
22. Fisherman
23. Frogwife
24. Gambler-SH
25. Grave Robber
26. Grave Warden-NDM
27. Hedge Wizard
28. Hunter
29. Initiate
30. Jailer
31. Lamplighter-SOA
32. Litigant-
33. Marine
34. Mercenary
35. Messenger
36. Militiaman
37. Miner
38. Newssheet Vendor-SOA
39. Noble
40. Norse Berserker
41. Outlaw
42. Outrider
43. Peasant, average
44. Peasant, wretched
45. Peasant, serf/bonded
46. Peasant, pauper
47. Peasant, bumpkin
48. Peasant, countryman
49. Peasant