ravenheart
Explorer
After I had read the many warlock threads as of late, an idea came to me while I was standing in the rain waiting for the bus from work. I let the idea grow in my mind for a couple of days, working out some of the kinks. Finally, I have come up with what I think is a viable "fix" for warlocks.
First, some premises based on the general consensus (as I've interpreted it):
1. Warlocks deal sub-par striker damage - although they have some controller-ish capabilities.
2. Warlocks are confined by their choice of at-will powers - due to their pact-boon and eldritch blast class feature.
Now, for the fix.
Solution 1: This is not a problem, I repeat, not a problem - The warlock was never intended to be a heavy duty striker, but rather a genuine attempt at a hybrid striker/controller. Granted, the Con-based warlock lean more towards striker territory, but not without an amount of control. The problem is that Eldritch blast is seriously underpowered. To fix that, instead of just adding damage (which is boring), I suggest pact-specific riders, for example (added under the hit-line):
These are just suggestions, you get the point. If someone wants to make some for the Dark and Vestige pact, be my guest!
Solution 2: (Partially) Free choice for all! - Eldritch blast is cemented as a Warlock class feature, so be it. But don't let it take up space as an 1st level at-will attack power! Let every warlock have it (like in 3.5), and give the the option of two at-will powers not forced upon them! Well, not entirely. To keep the flavor right, require that one of the at-wills be pact-related, and the other free form. Except for the part where you can't pick at-wills from another pact. Confusing? Let me demonstrate:
This has the added benefit of creating greater differentiation between warlocks of the same pact. Additionally, this could really help some of those poor Cha-based Starlocks and their MAD problems by creating a Cha-based Star pact at-will. As a matter of fact, I think I'll do that right now.
So, I know this isn't perfect. Still not sure if I should try and work in Int somewhere in that. But I think it could work. How about you?
First, some premises based on the general consensus (as I've interpreted it):
1. Warlocks deal sub-par striker damage - although they have some controller-ish capabilities.
2. Warlocks are confined by their choice of at-will powers - due to their pact-boon and eldritch blast class feature.
Now, for the fix.
Solution 1: This is not a problem, I repeat, not a problem - The warlock was never intended to be a heavy duty striker, but rather a genuine attempt at a hybrid striker/controller. Granted, the Con-based warlock lean more towards striker territory, but not without an amount of control. The problem is that Eldritch blast is seriously underpowered. To fix that, instead of just adding damage (which is boring), I suggest pact-specific riders, for example (added under the hit-line):
Fey Pact: The target can't make opportunity attacks until the end of your next turn.
Infernal Pact: The target takes a -2 penalty to its Will or Reflex defense until the end of your next turn.
Star Pact: The target is slowed and deafened until the end of your next turn.
These are just suggestions, you get the point. If someone wants to make some for the Dark and Vestige pact, be my guest!
Solution 2: (Partially) Free choice for all! - Eldritch blast is cemented as a Warlock class feature, so be it. But don't let it take up space as an 1st level at-will attack power! Let every warlock have it (like in 3.5), and give the the option of two at-will powers not forced upon them! Well, not entirely. To keep the flavor right, require that one of the at-wills be pact-related, and the other free form. Except for the part where you can't pick at-wills from another pact. Confusing? Let me demonstrate:
Step 1: Add "Requirement: You must have the (fey/infernal/star/etc.) pact class feature to use this power." to eyebite, hellish rebuke, dire radiance etc.
Step 2: Create additional at-wills for each pact with the same requirement.
Step 3: Create additional non-pact at-wills (like Eldritch Strike, ignore the errata that allows it to be switched with Eldritch blast) without said requirement.
Step 4: Choose two at-will attack powers for your warlock, one of which must be pact associated, and the other can either be pact or non-pact.
Step 5: Profit!
This has the added benefit of creating greater differentiation between warlocks of the same pact. Additionally, this could really help some of those poor Cha-based Starlocks and their MAD problems by creating a Cha-based Star pact at-will. As a matter of fact, I think I'll do that right now.
Anyone care for creating some more of these at-wills?Color Out of Space
You summon a blotch of color from the darkness of your mind, spreading its insanity at your enemy should they not retreat.
At-WillArcane, Fear, Implement![]()
Standard Action Close burst 3
Requirement: You must have the Star Pact class feature to use this power.
Target: One creature
Attack: Charisma vs. Will
Hit: Charisma modifier psychic damage. If the target doesn't move further away from you on it's turn, the target takes an extra 2d6 + Charisma modifier damage and falls prone.
Increase damage to twice your Charisma modifier and extra damage to 4d6 + Charisma modifier at 21st level.
So, I know this isn't perfect. Still not sure if I should try and work in Int somewhere in that. But I think it could work. How about you?