Ovinomancer
No flips for you!
Technically, counterspell doesn't interrupt, it retroactively removes its trigger. It creates paradox.
You've still got some capacity to interrupt certain kinds of things, just not anything of the 1 action variety. With a readied spell you're looking at something that takes 1 action and 1 reaction, and not at the same time either.
Technically, counterspell doesn't interrupt, it retroactively removes its trigger. It creates paradox.
A multiple-attack attack action is 1 Action, and you can interrupt it with a readied action.
A multiple-attack attack action is 1 Action, and you can interrupt it with a readied action.
Alright you've got me on some inconsistency in my positions there.
I suppose to fix my claim I'd have to specify that it's single actions before any class features go multiplying them. Extra attacks and the one cantrip are the only things that behave at all like this, right?