It may or may not be implied, really depends on the reader. Perhaps we'll get a response on the intended meaning. For the time being any rule interpretation that requires one reading or the other to be a fact is built on shaky ground.
"Normal" spell casting generally includes the effects as can be seen with how it interacts with cast(s) a spell triigers. Ready actions may or may not provide an exception to this but I've shown that (language wise) it isn't necessarily the case.phb 193 said:When you ready a spell you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs.
But and then are different and the difference matters in this context.Noctem said:Ready explains that you MUST cast the spell "as normal" and that you then hold the energy
but instead of then makes no difference in how the thing resolves dude.. I didn't misrepresent anything. @_@
The components are required to cast the spell in the first place. IF you can't provide ALL the components required, you can't cast the spell. That indicates that in order to cast you need all of them and they are used immediately. Disagreeing with this means that you could argue that if the spell is counterspelled you didn't use up material costs, action economy costs or use up a spell slot. This is nonsense. Once the spell is successfully cast there's absolutely no more need for the components (outside of specific exceptions which will be called out) because you've already cast the spell. The components are only used for that purpose (again outside of specifically called out examples).
Lack of rules text that says you need to continue V, S, M during the entire casting of a spell including the resolution of effects for successfully casting the spell doesn't mean anything. Just like the lack of the rules saying I can't auto-kill something when attacking it with my fist doesn't mean it's ambiguous or shaky ground and that I may in fact be able to do it. Let's stick to what the rules say and not try to invent stuff k?
And I quoted not the ready text but the spellcasting rules for components themselves. Ready doesn't change how this works because it doesn't specifically state that it works differently. Specific has to be well, specific. If it doesn't say it works differently then it DOES NOT.
The components are required to cast the spell in the first place. IF you can't provide ALL the components required, you can't cast the spell. That indicates that in order to cast you need all of them and they are used immediately. Disagreeing with this means that you could argue that if the spell is counterspelled you didn't use up material costs, action economy costs or use up a spell slot. This is nonsense. Once the spell is successfully cast there's absolutely no more need for the components (outside of specific exceptions which will be called out) because you've already cast the spell. The components are only used for that purpose (again outside of specifically called out examples).
Lack of rules text that says you need to continue V, S, M during the entire casting of a spell including the resolution of effects for successfully casting the spell doesn't mean anything. Just like the lack of the rules saying I can't auto-kill something when attacking it with my fist doesn't mean it's ambiguous or shaky ground and that I may in fact be able to do it. Let's stick to what the rules say and not try to invent stuff k?
And I quoted not the ready text but the spellcasting rules for components themselves. Ready doesn't change how this works because it doesn't specifically state that it works differently. Specific has to be well, specific. If it doesn't say it works differently then it DOES NOT.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.