Warlock confirmed in PH1...

Looking at the original post, I find some of the stuff mentioned about Tieflings to be very interesting....particularly the parts about their story, involving fiendish pacts, and ancient, diabolical empires. Sure sounds to me like they might be borrowing a page from the Dawnforge setting...

For that matter, some of the other ideas they're talking about for 4E remind me of Dawnforge as well....races that grow over the entire 20 (or 30) level spread, for instance. With racial talents, and racial transformations, each race in Dawnforge did that already.

Points of light sounds somewhat inspired by Midnight, as another example.

I'm not familiar with the legal conditions of the D20 and OGL licenses.....so manybe somebody can tell me....does it give WotC the ability to use ideas that companies using the D20 license came up with?

Banshee
 

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CleverNickName said:
Well, it says "added incentive," not "definitely." So I see some room for reasonable doubt, but the chances look good.
I agree, "added incentive" has a lot to wiggle around still. The statement doesn't say its there. Just that by putting the tiefling in there was a whole lot of incentive to also put the warlock in, not that WotC in fact did it. They may have, but this still isn't clear as can be to me.
 

Cadfan said:
Honestly, we could just drop the sorceror entirely.

It existed previously to provide an alternate casting system for arcane magic. The original casting system for arcane magic seems to be gone, so the need for an alternative to it seems to be gone as well.
Yeah, I could definitely live without a 4e Sorcerer for exactly these reasons. Still, they have been saying things like "there is still a distinction between the Wizard and Sorcerer" and "every 3e class will eventually be in 4e", so maybe they'll find some use for the class.

Hey, did we ever hear any confirmation that the PHB (or should I say PH1?) will feature eight classes? Because I feel like guessing again.

1 - Fighter
2 - Rogue
3 - Ranger
4 - Warlord
5 - Cleric
6 - Paladin
7 - Wizard
8 - Warlock

I don't think we've heard anything to suggest the Bard, Barbarian, Druid, or Monk are making the cut this time around, so this looks pretty likely, to me. Four martials, two divines, two arcanes. Yeah, that works for me.
 

Banshee16 said:
Looking at the original post, I find some of the stuff mentioned about Tieflings to be very interesting....particularly the parts about their story, involving fiendish pacts, and ancient, diabolical empires.
Yeah, I really liked this too. I can't wait to read the Tiefling's story. :)
 

Banshee16 said:
Looking at the original post, I find some of the stuff mentioned about Tieflings to be very interesting....particularly the parts about their story, involving fiendish pacts, and ancient, diabolical empires. Sure sounds to me like they might be borrowing a page from the Dawnforge setting...
Because ancient tyrannical empires with members who made pacts with fiends is unique to Dawnforge? :confused:
 

reanjr said:
Do we need 3+ martial characters?

If they are clearly distinct from each other yeah!

And my question was "arcane casters" and not "arcane characters" ;)

I really hope there are 3 arcane characters in PHB, but I don't want all of them to be the guy that stay in the back casting spells all the time.
 

Moon-Lancer said:
sorcerer sounds alot cooler then warlock imho.
Ultimately I don't really mind what the class is called, but I agree to some extent. To me, the traditional definition of "sorcerer" is someone who harnesseses malevolent spiritual or occult forces. 3e changed it somewhat to someone who is naturally proficient in magic and I'd like it if the term went back to its roots. But I guess these days warlock has a more demonic sound to it. :)
 

Dr. Awkward said:
Yay warlocks!

I think sorcerers will be in too.

I'm thinking we'll see at least 3 of each power source:

Arcane: Wizards, Sorcerers, Warlocks
Divine: Clerics, Paladins, ?rangers?, ?druids?
Martial: Fighters, Warlords, Rogues, ?rangers?

The last position is a wildcard, I guess.
They've confirmed 8 classes in the PHB1, so that's not enough for three with each power source. I was uncertain about the sorcerer before, but with the warlock in, I'm pretty sure the sorcerer is out. There are two motivations for the sorcerer. One is the fluff angle of innate arcane power -- that's also covered by the warlock. The other is a variant on wizard spellcasting mechanics, and they're completely reworking the wizard casting system to exactly what they want. Why would they rework two separate versions for the PHB1?

With this, we have five confirmed classes for the PHB1: Fighter, Rogue, Wizard, Cleric, Warlock. For the last three, my guess is warlord, paladin, and druid. I pick druid over ranger, because I'd expect two of each role, and druid makes the most sense as the second controller class -- I'm assuming the warlock is an arcane striker.
 

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