Hairfoot
First Post
For the sake of the game, let's hope they don't nerf it all by axing celestial badgers!Remathilis said:the wizard is...directing magically controlled minions to aid in combat (charmed goblins, summoned celestial badgers, etc)
For the sake of the game, let's hope they don't nerf it all by axing celestial badgers!Remathilis said:the wizard is...directing magically controlled minions to aid in combat (charmed goblins, summoned celestial badgers, etc)
Hairfoot said:For the sake of the game, let's hope they don't nerf it all by axing celestial badgers!

In a reworking of D&D 3e for a campaign setting of mine, I was kinda halfway into doing it when inspiration dwindled off.Jhaelen said:On a different topic, I am also bothered by the W-triplet. I'd much prefer it if each of the initial classes started with a different letter:
Wizard -> Mage,
Warlock -> Sorcerer,
Ranger -> Hunter (or Rogue -> Thief)

Remathilis said:Of course, thats all wild speculation...
Howndawg said:This scheme would pan out to be:
Defender: Fighter (M), Paladin (D)
Striker: Rogue (M), Warlock (A)
Controller: Wizard (A), Druid (D)
Leader: Cleric (D), Warlord (M)
Two of each role, 2 arcane, 3 divine, and 3 martial. Looks pretty good. I originally thought something similar only with the sorcerer instead of the warlock.
Howndawg

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.