[*]PACT FAMILIAR
Conjuration Cantrip (Warlock)
Casting Time: 1 hour
Range: 10 feet
Component: V, S
Duration: Instantaneous
You summon an unearthly entity to serve you. It
manifests in an unoccupied space of your choice
within range. This creature uses the Pact
Familiar stat block. If you already have a familiar
from this spell, that familiar transforms into the
new one but retains its memories; you don’t get
a second Pact Familiar.
Whenever you cast the spell, choose the
familiar’s creature type: Aberration (flumph or
knot of tentacles), Celestial (owl, raven, or other
bird), Dragon (pseudodragon or similar
dragonet), Fey (pixie or sprite), Fiend (imp or
quasit), or Undead (shadow or skull). This choice
affects the familiar’s default appearance, as
noted in the parentheses, and it determines
certain traits in its stat block. You can alter
details of the creature’s appearance each time
you summon it.
Combat. The familiar is an ally to you and your
companions, and it obeys you. In combat, it
shares your Initiative count, but it takes its turn
immediately after yours. On its turn, the familiar
takes the Dodge action and uses its Move to
avoid danger, unless you use your Reaction to
command it to attack instead.
Disappearance of the Familiar. The familiar
disappears if it drops to 0 Hit Points, if you
dismiss it as a Bonus Action, or if you die. When
it disappears, it leaves behind anything it was
wearing or carrying. If you cast this spell again,
you decide whether you summon the familiar
that disappeared or a different one.
Remote Viewing. As a Magic action, you can
see what your familiar sees and hear what it
hears until the end of your next turn.
Cantrip Upgrade. Starting when you reach 5th
level as a Warlock, you can communicate
telepathically with your familiar as long as you
two are on the same plane of existence.
Additionally, while perceiving through your
familiar’s senses, you can also speak through
your familiar in your own voice. the statblock doesn't copy/paste well so I'm not including it here