frankthedm
First Post
You get the damage once per round. There PHB update even called this out specifically for each striker class.Bumping to see if I can get an answer, if not, I'll just make a new thread tonight.
You get the damage once per round. There PHB update even called this out specifically for each striker class.Bumping to see if I can get an answer, if not, I'll just make a new thread tonight.
Hellish rebuke doesn't deal ongoing damage. Not the same thing.Normally, "ongoing" damage doesn't stack. So if you took 5 ongoing fire damage and another 5 ongoing fire damage you would only take 5 ongoing fire damage. Only the highest damage of the same type is applied.
I would think this would mean you would only be able to deal the extra damage to the target once.
Twin strike is two separate damage sources. An AoE is a single source of damage applied to multiple targets. Not the same thing.Zaruthustran: I don't agree, doing damage once is doing damage once, no matter how many attacks there are. I think Nifft's post and the update to this power make it pretty clear. edit (I should clarify) - If you were to do damage from the curse to two targets on one attack then you are dealing curse damage twice on your turn. I don't believe that this is the intention of the power, and is reinforced by the errata. The Ranger does not get to apply their hunter's quarry damage to two different targets in a round (for example, by using twin strike or some other dual strike power on two adjacent foes).
I don't think the scenario the OP's pointing out is that hard to understand. You make the AoE attack and then add the curse to it, and apply it to any cursed enemy that gets hit. Thus, extra damage applied once to one damage roll made that round.You get the damage once per round. There PHB update even called this out specifically for each striker class.
The first part of sentence #1 leads me to believe you can only hit oneof your quarries with the extra damage
The D&D Compendium said:The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry.
You can designate one enemy as your quarry at a time.
Well, a ranger can only ever have one quarry at a time.
From Compendium/Errata said:If you hit a cursed enemy with an attack, you deal extra damage ... You can deal this extra damage once per round
Right. But the restriction on applying damage once per round still holds.The "at a time" phrase is notable, because it infers you can mark multiple people as your quarry with a single minor action.
Given theI admit it is vague enough you could argue the other way, but compared to Hunter's Quarry and Sneak Attack, that is likely the intended effect.