• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Warlock pacts: Which is for you?

I'm all for Star Pact, even if some of the powers are suboptimal. All three options are cool, but I like Star's style the most.
 

log in or register to remove this ad

I'm a Lovecraft fan, so I'm drawn to the Star Pact, but my first warlock will definitely be Fey.

I'm picturing a giggling demented gnome with pointed teeth and bloody eyes who spends his time chattering to himself about "the Great Queen" and the "Green Lord." A character surrounded by invisible spirits who laughs with glee at the confusion and madness of his enemies. Something inhuman.
 

Star pact for me. Though I have to admit, the idea of playing an Infernal pact Warforged is intriguing. He didn't make the pact, his creator did, and now he's stuck with it. :D
 

Kesh said:
Star pact for me. Though I have to admit, the idea of playing an Infernal pact Warforged is intriguing. He didn't make the pact, his creator did, and now he's stuck with it. :D
When I saw WF getting the +2 to Con, I thought similar. I also like the fluff idea of a WF being a conduit for the power (whatever pact it is). Instead of making a deal, he's just basically a mystical lightning rod for that kind of power. "I'm not bad, I'm just made that way."

Though really, the nastiest race for Warlock is Hobgoblin. +2 Con, +2 Cha? Hahaha.
 

As a Lovecraft fan, I find the Star Pact to be ridiculously cool (and the Far Realms deserves its own power source, dang it!), although the Fey Pact also has some wonderful flavor. The first two warlocks I'll be gaming with are both Fey warlocks, as well. Most folks with whom I've talked about the warlock find the Infernal Pact rather bland, as far as flavor goes, and I agree with them.
 

Lurks-no-More said:
Star pact is very promising, I think; it's vaguely Lovecraftian, but the emphasis is on the distant spheres and maddening wisdom of cosmos, not on slobber, slime and tentacles.
In other words, more like what Lovecraft should be, not what the Japanese have turned it into ;)

As for the three, I'll have to go with Fey Pact. It may not be the most mechanically powerful, but it is amusing and meshs well with the "trickster motif" that I enjoy playing every now and again. If I really want damage output, I'll go 2w ranger or 2h fighter ;)
 

Rechan said:
Though really, the nastiest race for Warlock is Hobgoblin. +2 Con, +2 Cha? Hahaha.
Nah. Half-Elf. Same abiliity score modifiers, and you get to cherry pick a power from another class, giving you yet another option... like say Bolstering Strike from the Paladin (uses Charisma vs. AC and grants temp hit points if you hit), or one of the Wizard's at-wills if you've got an above-average Intelligence score.
 

Infernal is the weak one for me, I much prefer the Star and Fey pacts. Purely from a mechanics point of view, I like Star for the Pact boon, but Fey is cool too.

The first warlock I was tempted to play is a Doppelganger Star pact Warlock, with a sort of spacy, Luna Lovegood-type personality, when he's not using his shapeshift powers to pretend to be other people.
 

Into the Woods

Remove ads

Top