RigaMortus said:
A Warlock would most certainly be in trouble if he was grappled, but the fighter is up front in melee and the Warlock is not (or should not be). So there should be less of a chance the Warlock does get grappled.
I think the chance of a warlock being grappled is higher than a fighter losing his weapon. To make the fighter lose the weapon, you usually have to disarm him. He gets to roll his attack bonus against yours. They usually have a good attack bonus.
And standing back doesn't mean that one of the enemies thinks "screw that. I'm going to get past that fighter and grapple that damn warlock". And then he has to roll a grapple check, something warlocks aren't usually too good at. Sudden still spell (which still requires a concentration check IIRC) works once, grapple works several times...
Still, I would find it more common for a Fighter to lose his weapon (disarm, sunder, fumble on a nat 1) than for a Warlock to get grappled.
Fumble doesn't make him lose the weapon, not in the regular rules. As said above, disarming a fighter isn't too easy (especially if he uses it two-handed and has the whole weapon focus chain for it), sunder isn't used all that often (mainly because it takes time to sunder that big, magical weapon the fighter uses, which might even be made out of adamantine. In the time you need to destroy the weapon - remember, that's usually the main investment for the fighter - he hacks you to pieces)
RigaMortus said:
I just started playing a Warlock, so I can't comment on this yet. I "plan" to never put myself in a situation to get grappled. But hey, if the DM is out to get you, I guess you are gonna get grappled no matter what.
So, if the DM uses a special rule to lose your weapon and has enemies disarming and sundering all the time, that is alright and the usual thing (as I said, both aren't too effective, especially if the fighter in question uses a large, durable weapon), but enemies trying to grapple a warlock (which seems a very viable move), he's "out to get you"?
If we're going to compare things, we should assume that our sample characters adhere at least a bit to the usual stereotypes:
Figher: Strong, has feats to improve his combat prowess (he has feats coming out of every orifice, after all), like weapon focus, combat expertise and all the follow-ups (improved disarm for example), often uses two-handed weapon, which is his most expensive piece of equipment (so it's probably made of a special material - adamantine is always nice due to its durability - and is magical, so you have a big piece of metal with sky-high hardness and more hig points than the party wizard). This means: Hard to disarm, hard to sunder.
Warlock: Not too strong (cause he's usually focused on his type of magic and ranged attacks), and not the best BAB out there - therefore in trouble when grappled, cause he's not too good at it and it screws up most of his powers.
This means that the average enemy will think twice before trying to disarm the fighter or sunder his weapon, unless he's very specialized in that move. The average enemy will know that he can probably pee off that warlock big time in a grapple, and the chance to succeed in said grapple is high.