Warlock Update

Eyebite is intended to be controllery. So it should be controllery.

my brain said:
Eyebite

You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.
At-Will
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Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, it takes a -2 to hit, and you are invisible to the target until the start of your next turn.
Increase damage to 2d6 + Charisma modifier at 21st level.

Alternatively, go simple and direct:


my brain said:
Eyebite

You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.
At-Will
bullet.gif
Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma+2 vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and you are invisible to the target until the start of your next turn.
Increase damage to 2d6 + Charisma modifier at 21st level.

Eyebite -should- be a spell you want to use over and over again. It's not because, well, frankly they messed up; look at Wizard at wills for the right way to do this; a wizard could happily take, oh, 5 at wills before running out of good choices--more! But not so much for the Warlock. So only paladins (and maybe Ardents) want to use it, and only in janky combos.
 

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Multiclass feylocks are fine. It's a useful trick to be able to pull out of the bag. But it's not routinely useful in the way an at will should be. As an encounter semi-utility power it works. But as an at will it's poor.

It's not too intuitive, but the Eyebite+Eldritch Strike (or any decent MBA, really) can be pretty effective. Pick an enemy without adjacent allies, become invisible against it, and move next to it. The monster now has to choose between shifting + charging a different ally (which is not always possible), provoking a OA from you, or attacking you despite the invisibility. Incidentally, the move of curse damage from 1/round to 1/turn has improved warlock opportunity attacks, which benefits this strategy.

Sure, it's a workaround, but it's available to any warlock without requiring much of an investment, and turns an unimpressive power into a decent form of control...
 

So only paladins (and maybe Ardents) want to use it, and only in janky combos.

Eyebite? I've seen Rogues get some decent milage out of it, especially using the
Pick an enemy without adjacent allies, become invisible against it, and move next to it. The monster now has to choose between shifting + charging a different ally (which is not always possible), provoking a OA from you, or attacking you despite the invisibility.

...tactic, mentioned above.
 

it is ok, if you have a corner case at-will, if your other one is decent... i guess a d12 eldritch blast hadn´t hurt.

1d6 eyebite is actually ok. it is a great power, just an escape feature, rather than an actual striker at will. Your eldritch blast is decent.

Dire radiance was a bigger problem. Now a starlock is good enough, especially if an article with con dailies compliments it.
 

What the Warlock really needs is to not simply be locked into one ranged basic (Eldritch Blast) and a single other power. Letting them get Eldritch Blast for free, plus their pact power, plus an actual choice for another at-will, would solve the real issue. But also be a bit more work in terms of updating the class.

Yep. That was in my feedback. In fact I went so far as to say that every implement class should be able to pick up a ranged basic for free.

:eek:
 

It's not too intuitive, but the Eyebite+Eldritch Strike (or any decent MBA, really) can be pretty effective. Pick an enemy without adjacent allies, become invisible against it, and move next to it. The monster now has to choose between shifting + charging a different ally (which is not always possible), provoking a OA from you, or attacking you despite the invisibility. Incidentally, the move of curse damage from 1/round to 1/turn has improved warlock opportunity attacks, which benefits this strategy.

Sure, it's a workaround, but it's available to any warlock without requiring much of an investment, and turns an unimpressive power into a decent form of control...

This, and it can be useful even without a good MBA. Eyebite can allow you to plant yourself in front of artillery such that it has an effective -5 to attack you (because of the invis) and an effective -2 to attack any of your allies (because you're blocking the monster's LoE and granting cover to allies). That's just an example; the point is that Eyebite turns a Warlock into a mobile chunk of covering and blocking terrain. Changing it to an "end of current turn" power would totally remove this control aspect.

If you're using Eyebite only as an emergency escape power, you're doing it wrong.
 

I never understood the gripes against eyebite. I highly enjoy having it as a power when I play a warlock. When I'm not playing a warlock, it's one of the powers I like picking up through multiclassing.

Aside from what others have already mentioned, it is also a very accurate power, and easy to hit with. There are situations in which hitting is more important than the base damage.
 

Hellish Rebuke is still RAW able to get yourself stabbed to do the extra damage. *sigh* thought they would have fixed that by now to the first time an enemy damages you. Long live the emo warlock I guess.
 

Hellish Rebuke is still RAW able to get yourself stabbed to do the extra damage. *sigh* thought they would have fixed that by now to the first time an enemy damages you. Long live the emo warlock I guess.

Thematically appropriate, at least. Along with the emo barbarians and emo blood mages who can damage themselves to deal more damage.
 

Not much changed there. A bit of versatility with Cha and Con, but otherwise diddly.

I suppose cynicism is par for the course and some people can never never be happy or find their center.
But wasn't the limited at-wills one of the primary gripes? I know, personally, I found it annoying. I think this small and simple change has a profound, positive, impact on the classs.
 

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