catsclaw227
First Post
From one of the other threads here, and copied from the WOTC forums.
EDIT: I assume this comes from the Races and Classes book, so some of it may have changed.
Very interesting stuff. I like the various powers that a warlock can pact with, though it makes me wonder if the warlock killed the binder (vestiges) and took it's stuff.
What is soul ruin?
I like the skill list updates. I never liked that Knowledge (Arcana) and Spellcraft were split. Does less skill options mean less skill points per level? Will there even be skill points anymore if skill level rises with level?
EDIT: I assume this comes from the Races and Classes book, so some of it may have changed.
Rogues
Sneak attack is easier. Apart from flanking, some spell and special abilities will also give combat advantage to rogues. Combat advantage is the name for the state when a rogue can sneak attack a foe. Immunity to sneak attack is nearly gone. Immunities are almost gone from 4th ed, replaced by damage threshold (something like DR).
Rogues have follow-up attack after successful attack (extra damage or penalties).
High powered abilities allow multiple attack and tactical movement.
Rogues are still skill monkey.
Skill level rises with level. Listen & Spot; Move silently & Hide; Open lock and Sleight of Hand is combined. Knowledge (Arcana), Spellcraft and Read Magic is combined to Arcane. Approximately the skill list is cut in half.
Some uses of a skill, like the avoidance of AoO by Tumble will b tied to feats or class abilities. Trapfinding is a feat (rogues have it by default), but others can have it too.
Warlock
They make pacts with devils, feys, the starts, elemental powers. Their initial pact determines a large part of their powers. There are four types of it: Infernal, Fey, Vestige and Star.
Primary attack is eldritch blast and soul ruin.
You can transpose yourself and later others as well.
Invocation can summon.
Curses are an integral part of your power. Curses are associated with your pact. They are per encounter damage dealing / crippling powers. Cursed creatures are easier to damage with your blast or soul ruin. When a cursed creature is dropped to 0 hp, you gain a powerful follow up attack against nearby foes.
As for alignment, most creatures and PC will be unaligned.
Very interesting stuff. I like the various powers that a warlock can pact with, though it makes me wonder if the warlock killed the binder (vestiges) and took it's stuff.
What is soul ruin?
I like the skill list updates. I never liked that Knowledge (Arcana) and Spellcraft were split. Does less skill options mean less skill points per level? Will there even be skill points anymore if skill level rises with level?
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