hargert said:
As I said I understand balance but I would hate it if all classes felt the same. This is not a video game that you play with random people via the web, it does not need 100% perfect balance if it comes at the cost of every class playing the same way. (not saying that this is the case). I like classes each having their own thing and playing differently and that is what I loved about the Warlock is it did play differently then the other classes. I for one do hope that as we get to see the leveling up stuff it will add to each class and make them feel less "sameness"
I always love posts like this. I always want to reply with a smart comment like "OH MAN! EVERYONE ROLLS A D20! THEY ARE ALL THE SAME! I want a class that rolls a D30!" But thats just being mean.
Just because 4e incorporates a mechanic that works into every class, the at will/per encounter/per day mechanic in this case, does not mean that it destroys the class from which this mechanic originated. It takes what makes the warlock fun, and expands some of that fun to other classes, but in a different flavor.
Sure, the other classes can do things at will, big deal, they are DIFFERENT things, and that is the key. I personally can never go back to the old "oh man, I ran out of spells guys, guess I will stand around and do nothing now until we sleep again."
Giving every class abilities that are flavorful, that can be done all the time, is simply taking a mechanic that works, and incorporating it into the core of the game. It is the same premise behind the rule "Everyone rolls a D20" for the core mechanic. Its because its balanced, simple, and fun.
Take care, and good gaming!
-RBG