Worth considering, certainly.Slightly more radical suggestion: Working on the assumption that there may be subclasses that have bonus hit points, increased weapon and armor proficiencies, and subclasses utilize different secondary stats, maybe moving the subclass selection to 1st level would be warranted. I have a pet peeve about subclasses that switch out their weapon and armor use at 3rd level (like Valor Bard).
100% You are speaking my exact language.@doctorbadwolf
+1 for "archetypes". Simple and to the point, no need to get dragged down by nomenclature.
Yea, I think the 3 most obvious are
a) The "ballsy" warlord. Heroic, lead from the front. Heavy armor and martial weapons would fit in here. Less movement support and attack granting, more damage buffs and morale healing. Probably Cha-focused? Vanguard definitely works.
b) The tactical warlord. Direct from the rear. Greater ability to grant attacks with bonuses. More utility with tactical points. Battlemaster style maneuvers with tactical point spending, maybe? Maybe more reaction based abilities (to demonstrate ability to anticipate and react accordingly.) Definitely Int-based.
c) The magical warlord. Eldritch Knight/Arcane Trickster style casting? Or the ability to cast spells via tactical points (much like 4 Elements Monk, just, ya know, good)? Spells off of the bard spell list would make sense here (less flashy, more healings and buffs). Int or Cha-focused, depending on if the magic is innate or learned. Ritualist would imply Int to me.
I could also see a combination of magical and lazy to make the "princess" style warlord, possibly with Wis-based divine magic.
Nope, you're absolutely right. Monk is a very focused class, and has a lot of its power baked into its core chassis. If we're sticking with the monk framework, we should mimic that as much as possible.I said I wouldn't intervene but .... probably should decide on stuff for the base class before getting into archetypes/subclasses.
I know there's interplay between them, but it's really hard to discuss variations on a design until you have an idea of the design.
what if you can grant a damage bonus to someone as a bonus action at Will when you take the attack action, and instead of stunning strike you can take the help action as an attack at level 5?Nope, you're absolutely right. Monk is a very focused class, and has a lot of its power baked into its core chassis. If we're sticking with the monk framework, we should mimic that as much as possible.
-The warlord should have a decent attack (or attack grant) as their main action (scaling to Extra Attack at level 5).
-The bonus action should be spent on a baseline offensive or defensive grant to an ally, with riders and bonuses predicated on spending TP (tactical points, if we don't come up with a better name).
-Reactions are either OA (if vanguard) or special reaction abilities (if tactician), but should be subclass based. -Subclasses provide bonuses and riders to these core actions. (Compare to open hand monk boosting flurry of blows, or sun soul monk allowing for ranged flurry.) Magical subclass could alter this core, since they'll be casting spells.
Something like:
1: Archetype feature, Marshal Teamwork (grant attack when you sacrifice attack)
2: Guided Blow (Help as a bonus action, or some other offensive boost to an ally.)
5: Extra Attack
6: Archetype feature (Might vary the extra attack based on subclass. Vanguard gets bonus when they both attack and grant attack to nearby allies, Tactician grants attacks to 2 different allies, Magical maybe allows for ally cantrip cast? Iffy on that, might scale too well.)
Maybe around a 1d6 to start? Monk is 1d4+3, but the monk's main action attack probably won't be as strong. Help action as attack makes sense, but it would be generally inferior to granting another attack.what if you can grant a damage bonus to someone as a bonus action at Will when you take the attack action, and instead of stunning strike you can take the help action as an attack at level 5?