Warlords of Pangea: Restart!!

Lost Languages of Pangea

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These are ancient written languages that are only known by scholars and sages. They are complex and require a skill check to understand them. This replaces the Decipher Script skill.

Knowledge: Yuan-Ti Script
The written language of the ancient Yuan-Ti. It is characterized by stylized curved and staight lines that resemble weaving snakes. It is most often found on old ruins and metal tablets. Some of the most prized tablets are made of thin sheets of gold.

Knowledge: Ur Runes
This ancient writing is said to predate the Yuan-Ti. Often clouded in mystery, the Ur were a race that lived in the dim past. Not much is know about them. Their writing is a mixture of circles, ovals, triangles, and dots. It is usually found in ruins made out of blocks of black glossy stone. It is also called the Living Runes as some murals found in deep underground chambers will react to the touch by glowing different colors, shifting, and moving.

Knowledge: Ancient Xill
This is the written language of the Great Xill Kingdoms of the past. The Xill wrote on clay tablets and their alphabet used thin wedge shaped characters. Few of todays nomadic Xill can understand or write this language.



Languages

Every character class except Sorcerer is considered to be illiterate unless they spend 2 skill points for each language they wish to be able to read and write.


Oparese: The language of the City State of Opar. The most commonly know language. It is widely used as a trade language.
Kengish: The harsh coughing language of the Keng tribes.
Tojec: The second most commonly used language. It is the racial language of the Tojec people. The written language is composed of stylized hieroglyphics.
Liiss: Language of the Lizard Folk and the Chacou. It is thought to be a form of the ancient Yuan-ti language.
Pygmy Tongue: The sing song language of the Pygmy Folk.
Xillic: Language of the Xill. Simple and to the point.
Vettic: Language of the Vett Highlanders. It’s scipt is composed of flowing interecting lines.

Liiss and Pygmy Tongue have no written language.

There is no Read Magic Spell. Tomes of Magical Lore are most commonly written in Yuan-Ti Script, Tojec, or Oparese.
 
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Wow! What a nice response!

I am going to close recruiting and go with the following players and alternates.

Players:


Thanee - Human Sorcerer
Tonguez - Chucou Guardian
The Shaman - Lizardman Shaman


Alternates:

none

If someone has to drop or disappears for an extended period of time, I will open their slot to one of the Alternates.


I am still posting some game information but you can go ahead and start building your characters. Post your characters in this Character Thread

Thanee - Yep I have be really working on it and I still have alot of ideas to put down on paper. It is almost writing itself now! :D

Tonguez - I have not read the Tarzan books yet but they are my next reading project. I just really liked the name Opar so I grabbed it. I have not read Philip Jose Farmers Hadon of Ancient Opar either but thanks for the heads up. I will have to get that too!

Tyreus - I have Complete Warrior, Complete Divine, Unearthed Arcana, Eberron, and Arcana Unearthed. If there is something from those or another book just ask me about it. I was looking at the Frenzied Berserker just the other day and it would fit fine though it is alittle dangerous for the other party members! ;) Let me look at the Dervish though.

The Shaman - I am going for first come first served. So you are in. Go ahead and start building those characters and working on their backgrounds.

If you have a question or need some feedback on your background or character just ask. Feel free to add to the world too. The World of Pangea is a on going project and any input by you all is appricated!

Coming up Next:
-Gods of Pangea
-The Healing Arts
-Mounts and Draft Animals
 
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The Oparian subrace would befit a sorceress, I suppose. :)

I'll have to take a look at UA first to decide on the specifics, but I'll most probably make it a divination specialist (for the sole reason of not having three schools barred, it's tough enough to drop illusion ;)), who will also be good in enchantment.

How is necromancy seen? Is that just a school like any other, or is it seen as something vile?

How about (arcane) magic in general? Is it common enough to be accepted, or do people react with superstition and prejudice?

Bye
Thanee
 


What method should we use to build the characters? Also, would you consider allowing the Hexblade from Complete Warrior or the Spellthief from Complete Adventurer? If not, no worries. I'll be happy to stick with the Swashbuckler. The Spellthief is available for free on the WotC site if you've not seen it.
 


Thanee said:
The Oparian subrace would befit a sorceress, I suppose. :)

I'll have to take a look at UA first to decide on the specifics, but I'll most probably make it a divination specialist (for the sole reason of not having three schools barred, it's tough enough to drop illusion ;)), who will also be good in enchantment.

How is necromancy seen? Is that just a school like any other, or is it seen as something vile?

How about (arcane) magic in general? Is it common enough to be accepted, or do people react with superstition and prejudice?

Bye
Thanee

When you think of magic in this world, think of Conan's Hyborian Age. Wizards and Sorcerers are out there and people know it but it does not really affect their lives most of the time. While superstition is widespread there is no real prejudice other than I hope that Wizard does not give me the Evil Eye or turn me into a Lizard. ;) There are no magic shops but that "old woman who lives in the swamp" is said to be able to make healing ointments and love potions. Be careful though she doesn't like people and is more apt to place a curse on you than help you. :) Many of the world's priests are Sorcerers. They study the old tomes and may make a human sacrifice to the "Thing in the Pit" ever so often. :eek:

As for Necromancy, it depends on whom you talk to. The poor villager on the street would run howling in fear from an undead creature. Though the act of necromancy is not a purely evil act in it self. It's what you do with it.
 

DungeonmasterCal said:
What method should we use to build the characters? Also, would you consider allowing the Hexblade from Complete Warrior or the Spellthief from Complete Adventurer? If not, no worries. I'll be happy to stick with the Swashbuckler. The Spellthief is available for free on the WotC site if you've not seen it.


Characters will start at 1st level and abilities will be generated using Nadaka's Dicebox. Roll 4d6 dropping the lowest dice six times and place as you wish. Hit points will be maximum at 1st level and rolled for normally after that though you can reroll ones. Starting money will be 50 gold pieces.

To keep the favor of the world, I would prefer to stay with the core classes that I listed. Magic is not that widespread to have a class devoted to stealing it from others.
 
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Cool. thanks!

So what method should we use to create these victims...er... characters for your world? :)

Oops..ignore my post. For some reason, I didn't see your post about generation... could be because I'm at work with a deadline over my head. Sorry!!!
 
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DungeonmasterCal said:
Cool. thanks!

So what method should we use to create these victims...er... characters for your world? :)

Oops..ignore my post. For some reason, I didn't see your post about generation... could be because I'm at work with a deadline over my head. Sorry!!!

Thats ok. Here is a common (and most likely last) sight that your victims...er....characters will see in the World of Pangea.


trex2.jpg
 
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