Warlords of Pangea: Restart!!


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Got my character mostly finished... CLICK

Of course, I'll still have to write down the background (only got the rough idea needed at this stage).

Some stuff, which is maybe not completely obvious:

- Picked Int as caster stat (well, ok, that is obvious)
- Used the Enhanced Awareness Divination Variant from UA (swapped out Summon Familiar)
- Picked Bluff and Diplomacy as bonus class skills (Human)

Bye
Thanee
 
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I posted my character's background, or more specifically his origins. I will work on the mechanics in a day or two.

I apologize in advance for the length and the lack of editing (which I will fix later) - I stated thinking about how Blacktail came to be a shaman, and this is what came out.
 
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No real deadline. But if you take a month to build your character thats too long! ;)

We start playing a few days after everyone's characters are posted.
 
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What do you think about the Dervish? I like the Frenzied berserker, but like you said it's a little dangerous. I suppose if everyone stayed 30 ft away from me when all the bad guys are dead, then it wouldn't be so bad... I'll make both characters, just let me know which one you like better.
 

Tyreus said:
What do you think about the Dervish? I like the Frenzied berserker, but like you said it's a little dangerous. I suppose if everyone stayed 30 ft away from me when all the bad guys are dead, then it wouldn't be so bad... I'll make both characters, just let me know which one you like better.

Dervish is fine. Personally, I think they are a bit overpowered but hey your going to have to be 7th level to take your first level of Dervish and 6th level for Frenzied Berserker. Go for which every you wish.
 

Xill are way cool.

I've always wanted to play a Xill. And I couldn't resist having a bash with Nakada's dice roller. I should be sleeping but this is what I did instead:

Xill Barbarian (Hunter) 1

Hit Dice: 1d12+1 (hp 13)
Initiative: +4
Speed: 40 ft.
Armour Class: 16 (+4 dex, +2 armour), touch 14, ff 12.
BAB/Grapple: +1/+1
Attack: Light hammer +5 melee/range (1d4, 20x2, 20ft.), Shortspear +1 melee (1d6, 20x2), Shortspear +5 ranged (1d6, 20x2, 20ft.), Shortbow +5 range (1d6, x3, 60 ft.)
Saves: Fort 2/+3, Ref 0/+4, Will 0/-1
Abilities: Str 11, Dex 18, Con 13, Int 12, Wis 9, Cha 8.
Skills: Balance* 4/+8, Climb 4/+7, Jump 4/+4, Ride 0/+7, Survival 4/+3, Swim 4/+4.
Class Abilities and Feats: Weapon Finess, Fast Movement, Favoured Enemy (human).
Equipment: 4 x Light Hammer (4gp), 2 x Shortspear (2gp), Short Bow (30gp), 20 arrows (1gp), Leather Armour (10gp), 3 gp.​

Feel free to use it (although no guarantees I got it all right).

Have fun.

thotd.
 


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