Warlords of the Accordlands - Wow!

Turjan said:
I've read somewhere that they put character creation and how to achieve ability scores into the main book (bearing the d20 logo), whereas they left out some special combat mechanics "because the d20 STL doesn't allow to put them in". I can't tell whether that was just a snarky remark or a sign for a fundamental misunderstanding of the license, though, because I've never seen said book. Is anyone able to comment?

Disclaimer: I'm not so much interested in the legal blunder - I'm not the license police - but in the question whether this left out some needed information.

This sort of thing really should be addressed by Mike Leader, but when I was in-house we pulled the "reprint" information because of space. The books were coming in WAY over what we expected and the only solution was to trim the information people would already have anyway.

As for the editing... yeah... too much 3.0 slipped into your 3.5

And for that I'm sorry.
 

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jim!

Hello jim sir, good to see you popping in here! Glad you got that info out to the folks reading. Go read the whole thread, really. The majority is quite positive. :D

Back to the books for me...

-DM Jeff
 

DM_Jeff said:
Hello jim sir, good to see you popping in here! Glad you got that info out to the folks reading. Go read the whole thread, really. The majority is quite positive. :D

Back to the books for me...

-DM Jeff

hey jeff

good seeing you at gencon

a lot of folks seem upset with the details, which they should be

there's sooo many stories about these books, it's just best to say... "sorry. we did our best. it was this or never see them at all."

but i'm not in charge of Warlord PR. so, this isn't an official statement.

please understand that john zinser and i are still great friends and i have nothing but love for this product, but even he will tell you...

"yeah. we could have done a few things better."

as for the monster book edits, again. sorry.
 

Jim-

Editing is a thankless task (I should know) and given everything you just said about the four books, my respect for what was done has jumped even more. Pat yourself on the back. Ya did great considering the circumstances that got handed to you. :)
 

I find that some mechanics errors are easy for me to get around. The captivating things for me about a campaign setting are the maps, the history, world politics, the monster integration in the world, the adventure hooks or complete adventures, and all the stuff that makes my imagination roll.

Warlords has all these things, so mechanic errors aside, this is really awesome.

Jim -- you and the gang you mentioned deserve credit. If it comes out in PDF, maybe you'll be added. Nice job all around. Really nice job.
 


Ghostwind said:
Jim-

Editing is a thankless task (I should know) and given everything you just said about the four books, my respect for what was done has jumped even more. Pat yourself on the back. Ya did great considering the circumstances that got handed to you. :)

dj did a wonderful job of editing what he could in the time alloted

i rushed the rewrites of the monster book, because at the time, we were supposed to be aiming for gencon 2005

insert joke here

and realistically, my brain was mush after the WLD

but, i did conceive and edit the race/character chapter of the player's book (written by richard faresse), which i think is the coolest idea in 20 years...

i was stunned to find out that NO ONE had ever done this before

and if they had, they were not among my shelf of 5 books (4 of which are danielle steele novels)

:)
 

Has anyone seen a review of any of the Accordlands products?

I'm interested from both a play and design perspective at the tremendous effort that went into a simultaneous integrated release. I checked out the warlords website, and found it very informative, but I'd like to know more as I'm as yet unfamiliar with the universe inspired by the CCG (inspired by John Zinser's D&D game?).
How is it different from D&D? Are all the rules you need in the Codex? What is the "core story" of the setting/game?
 


Quickleaf said:
Has anyone seen a review of any of the Accordlands products?

I'm interested from both a play and design perspective at the tremendous effort that went into a simultaneous integrated release. I checked out the warlords website, and found it very informative, but I'd like to know more as I'm as yet unfamiliar with the universe inspired by the CCG (inspired by John Zinser's D&D game?).
How is it different from D&D? Are all the rules you need in the Codex? What is the "core story" of the setting/game?

A review of the first book can be found here: http://d20zines.com/html/modules.ph...=article&sid=1876&mode=thread&order=0&thold=0
 

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