Warriors Of The Coast

"I suggets to go back and continue to explore. that won,t move for now, and we don,t want the captain to have time to find what she is seeking." suggest Jango, looking at the obsidian structure and the dragonshard stuck in it.
 

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Ari stares at the obsidian column intently for a moment, but eventually turns away. Hearing Tavis' report, his holds up his hand to the young elf. "Can we tell if the 'Captain' made here way through here recently, or is back to the main tunnel?"
 

"It seems to me..." Khalia said, "that removing those shards in the first place was not particularly wise. But I suspect it is too late for putting them back to do any good."

OOC: Sorry for the quiet archivist; was busy @work today.
 

Ari: said:
"Can we tell if the 'Captain' made here way through here recently, or is back to the main tunnel?"
A quick check of the twelve sets of bars tells you that they do not move through a single person's exertion of strength upon them (at least not by trying to lift or pull them). That's not to say that it CAN'T be done, but if any of these bars move (and thus allow an exit for the Captain were she to have gone out this way), something else would need to be done.

However, given the facts of the three dragonshards having been mined from the center rock, and the three large dried bloodstains near the three gates that Taviss believes have been opened some time in the recent past... this is probably NOT the room that Nelson just opened in the past thirty minutes.
 

"Do you think that each dragon shard taken from that obsidian stone free something form there grate? of maybe the sailor's who has free these dragon shard have been 'taken' and drag into these tunnels... three dragonshard, three blood trail..." Jango start to count teh number of grate and the number of remaining dragonshard.
 

Velmont said:
Jango starts to count the number of gates and the number of remaining dragonshards.
There are twelve gates, nine dragonshards still in the obsidian, three dragonshards in Ari's pack, and three dried bloodstains in front of the three gates that have markings that indicate they've been moved recently.
 

Jango count the number of dragon shard. "There is nine dragonshard left in this structure, plus the three we gathered, it makes twelves, just as the gate... I think if we remove a dragonshard, we will know how to remove these grate and how that blood have appeared. But I don't want to know, I prefer to find that captain... And she might already know." tells Jango
 

Ari nods at Jango's assessment. "A puzzle for another time then. Our quarry isn't year, and has not been for some time. Lets double back down the other passage then!"
 

Realizing that no matter whether or not the "captain" had been this way before, she almost certainly wasn't past this room now, Khalia poked her head up again.

"I don't think anyone disagrees." She said. "The other path was not too far back."
 

The five of you turn around and head back up the steep stairs. A few minutes later and you are through the portal, small chamber, and back to the main corridor. Jango once again opens his lantern wide and splays a long beam of light up ahead.

You all walk for upwards of ten minutes down the long corridor. As you walk you find no other side passages, and finally you reach a wooden door that has been left ajar. You walk through the door and enter another small room, wherein there is another small table, a chest, and again a stone portal that is open that has many arcane runes and dragonmark designs around the stone frame.

Inspecting the room, you find the table has a number of papers on it. These include travel papers and itineraries for several sailors and other people (whose paths or destinations include Seawell), several maps of various tunnels (of which you suspect this room is one of them), and a bit of food and some fresh water in a large jub. There are several other picks and pieces of stoneworking equipment lying around, including a broken one or two.

Looking into the tunnel, you see that it heads forward for perhaps a dozen feet or so, then splits off into two passages... both of which narrow and lower until they are perhaps only three feet wide and only four feet high. The left hand passage slopes upward, while the right hand passage slopes downward. Again, you hear nothing from within-- no air moving, no sounds of people or creatures. There is no indication of any light sources from within the tunnels ether... it's all in complete darkness.

Upon making a quick check of the room and tunnel opening, Taviss discovers that there has been a little water spilled on the table, as well as several drops running down the outside of the jug. Someone looks to have taken some water very recently.
 

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