Warriors Of The Coast

"It does not seem like we can learn any more from here," Khalia says.

She says a quick prayer in draconic, silver and white tendrils circling her eyes and hands as she does.

draconic:
[sblock]
"May the Flame guide my search."
[/sblock]

OOC:
Khalia casts Find Traps (+1 to search=>+12, lets her find magical and high-DC traps), then squeezes through the door and searches the body (spend an Action Point on less than a modified 25; she'd take 20, but the spell might run out first).
 

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Skarghash shakes his head as if to clear it. Feels like I've been sleeping through most of this up until now...

Keeping his hand crossbow at the ready, he watches the party's back as Khalia squeezes through the opening into the room with the body.
 

Khalia moves into the room and beginss studying the area. With her magical insight into things that might harm her or the party, she notices that the Daelkyr runes in the center of the floor have some sort of power... probably magical in nature... probably dangerous. To speak that Daelkyric word out loud here in this chamber would probably not be a good idea. (Search check: TN 28 / 12+12+6(AP)=29 *success*)

However... at the same time... there is more to those runes than just a verbal trap. Something else is connected to them... something that you think will be necessary to proceed. Saying "Kaethatyrric" (the Daelkyric word for "south") here would be dangerous, but you'll keep your eyes open to what the other power behind these runes might be.

Khalia goes over to the body and rolls it over. It definitely appears to be a female pirate newly dead. Looking through her clothes and pockets you do not suspect this is the infamous "Captain Erqua", as this one has very little to her that would denote being the woman in charge of this whole thing. Checking for wounds, Khalia finds no blade marks or any bludgeoned wounds... instead, there are several "holes" in her (for lacking of a better word). Her forehead and two places on her front torso where it looks like something burrowed into her. Nothing appears to be inside of her now, however.

A quick check of her equipment tells you that the pirate has a masterwork crossbow and a masterwork cutlass like many of the others had, and also has a handful of gold pieces and two potions on her belt. A quick analysis by the archivist tells her that one of them matches the color and odor of all the other potions of cure light wounds the others had, and the other potion has an arcane essence about it. Jango might have a better idea of what kind of potion the second one is.
 

OOC: Do any of Khalia's various Knowldege skills --
Knowledge (Arcana) +10, Knowledge (Dungeoneering) +10, Knowledge (History) +6, Knowledge (Reglion) +12, Knowledge (The Planes) +10 -- giver her any insights into what might have burrowed through the dead pirate?
 

Khalia analyzes the holes in the pirate's body. It takes a few minutes of analysis, but upon the rememberence that the Captain was a member of a Cult of the Dragon Below makes Khalia suspect that perhaps a dolgaunt attack was the cause of death (dolgaunts being an aberration connected to several Cults and which have long tendrils that bury themselves in their victims). (Knowledge Dungeoneering: TN 20 / 14+10=24 *success*)

However, Skarghash, Ari, and Taviss have all verified that no tracks of the sort dolgaunts might make have been seen in the tunnels prior to this chamber, so if a dolgaunt did kill the pirate, it arrived and left from just this room.
 

"It seems likely that there's some sort of secret door in here." Khalia wonders aloud, and searches the walls for one, starting near the body. (OOC: Same rules as before, though if she can take 20 before her Find Traps spell runs out, she'sll do that instead.)
 

Khalia begins searching the walls for some sort of secret doorway or passage and takes several minutes to scour every inch. She finds nothing. (Search check: TN ?? / 20+11=31 *failure*)
 

Ari watches with growing impatience as the Lady is thorough in her checks. "Perhaps is a key phrase. You said we shouldn't say... what we shouldn't way. May be related to that?"
 

stonegod said:
Ari watches with growing impatience as the Lady is thorough in her checks. "Perhaps is a key phrase. You said we shouldn't say... what we shouldn't way. May be related to that?"

"Perhaps. But I do not think trying random words in the same tongue would be a wise thing to do." Khalia says, before sliding out of the room to rejoin the others.
 

Skarg scratches his cheek a couple of times and says I don't know about you folks, but I've certainly spent a long enough time here. How about we get back to trying to find the criminals? There's nothing saying they came through this way as far as I can tell and playing with those runes without knowing what you're doing seems to have a downside I'd rather not risk. I have plenty of holes in my face as it is. I don't think more would make me the handsome man we all know I am on the inside. with a sneer and a quick look back at the pirate's body, Skarg backs out into the tunnel and waits for the rest of the group.
 

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