Warriors Of The Coast

OOC: To make it easier, I've added lettered path designations to the map above. If you just want to push on ahead, tell me which lettered paths you wish to explore as well as any permanent choices as far as left/right forks you'll take.

(stonegod, you said "Lets do the left/right always thing, but only if Taviss and Skarg find evidence that there was passage that way" but I'm not sure exactly what you mean by this? Which passage are you referring to that Taviss and Skarghash are looking for evidence for, and what does "left/right always thing" mean? Thanx!)
 
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DEFCON 1 said:
OOC: (stonegod, you said "Lets do the left/right always thing, but only if Taviss and Skarg find evidence that there was passage that way" but I'm not sure exactly what you mean by this? Which passage are you referring to that Taviss and Skarghash are looking for evidence for, and what does "left/right always thing" mean? Thanx!)
OOC: We have two choices currently: A & B with equal evidence (via Search/Track) for each. So, we if we go left first (as Jango suggested above) we would go until we hit a branch. Then, we Search/Track again. If there is evidence of both paths having been used, go left again; otherwise, go down the one with the evidence. Repeat as needed.
 

stonegod said:
OOC: We have two choices currently: A & B with equal evidence (via Search/Track) for each. So, we if we go left first (as Jango suggested above) we would go until we hit a branch. Then, we Search/Track again. If there is evidence of both paths having been used, go left again; otherwise, go down the one with the evidence. Repeat as needed.

OOC: That works for Khalia.
 


The party returns to where Taviss and Skarghash first found the scratched blade marks and Ari, Khalia and Jango move ahead down the tunnel with Taviss following slightly behind. Skarghash says he will stay back to keep searching for other clues in the previous tunnels.

Th downward slope bends to the right and then levels out, and after about forty feet or so, Ari sees the tunnel narrow quite a bit. He signals Jango to raise the lantern, and a beam of light threads between the narrow tunnel walls and appears to illuminate a small chamber behind them. Upon advancing upon the narrow opening, you see that the small chamber behind looks to be worked stone and about seven or eight feet across.

More importantly, you see a body lying in a pool of blood facing away from you and against the left hand wall. It looks to be wearing the same sort of nautical uniform that several of the pirates above wore, except this one is stained well with blood. Next to the body in the center of the chamber floor, a large series of runes are carved and painted into the stone floor itself. [sblock=Khalia: ]You immediately recognize the runes as the Daelkyr alphabet, and when translated into Common, the word is spelled "Kaethatyrric", which means "south". [/sblock]

OOC: It will take a full-round action for any one person to squeeze through the opening into the chamber beyond if you so choose to enter.

path4lb2.png
 

"The runes are simply 'South' in the Daelkyr tongue. I can't think what they mean, though." Khalia said. "I'll need to go in for a closer look -- and also to see what we can learn from the body."

But she didn't start squeezing through the portal just yet.
 

"I don't like it. Mysteriously dead body in a small chamber. Smells like a trap to me." Ari tries to look at the body closely from his location, trying to determine any signs of its death [Spot].
 


The body looks to have been dropped or flung face-first against the wall, thus you are only able to see the back of the body (head, torso, legs). From this vantage point you do not see any obvious marks or injuries, although the dirty white tunic is stained red mainly from the floor up (as the body lays in a small pool of blood).
 

If someone want to seachr the room, Jango will stay behind, but will make sure to ba able to see him. He will have his lantern in one hand, ligthing the person if he ask to, and in the other hand, he will have his wand, ready to strike at the first creature that would try to attack, not sure if it is a creature, a trap or something else that killed the pirate.
 

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