Warriors Of The Coast

DEFCON 1 said:
OOC: drothgery, I actually made a small change... rather than Decipher Script being one of your checks, Knowledge: The Planes will be used instead.

The order of the checks will be: Dungeoneering, History, Arcana, Religion, The Planes

Take 20 still available / double & triple points still to be found

Next check: Knowledge: History (your current skill mod is +6)

Please select your TN.

To speed things up a bit...

K (history) - TN 15
K (arcana) - Take 20 -> 31
K (religion) - TN 25
K (the planes) - TN 25

Use an AP if K(religion) or K(the planes) fails by 5 or less, and if K(history) fails by 3 or less.


Moving to the archives of recent activity in the region, Khalia tried to match what had been presented to her to what she had been taught. History had never been her best subject -- not because it was unintersting, but because there was too much else that she needed to know. So while she could give the details of her own line from the first Indari granted an ir' of nobility, to the wizard Tarik ir'Indari, who rode with Tira Miron herself, all the way down to her mother and father, the interplay of politics and war on what became Q'Barra was not her specialty. There might be something she could uncover there, but she did not hope for much.
 
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Jango makes the long trek through the tunnels. The light from his lantern splays out in front of him, and helps keep things from becoming too spooky. He had been down here before (although with other folks at the time), and thus was able to pick out details he noticed the first time... marks, cracks, the side tunnel... in order to guesstimate his distance travelled.

The elf finally arrives at the wooden door that closed in the small room beyond that held the stone portal into the catacombs. The door is closed, and when he tries to open it he finds that it is locked or barred. Griot squawks once in a questioning manner, but before he can respond, he hears a *click* from within the door. A tentative reach out, and he now finds the door is unlocked. "I told you I would make your return clear." The voice in his head startles him, as he wasn't expecting it, plus it's a bit louder than it was above ground. Jango shakes his head once, then opens the door inward.

The portal is still open, so he advances in. He drops his head as the ceiling gets lower, and he shuffles his way through the catacombs. As he moves, he wonders if the hidden door is still open, or will he need to unlock it again by pronouncing the words that were on the floor of the two small chambers? The sorcerer ends up not needing to worry about it, as the portal is still open.

"Welcome. Enter."

The voice is clear and calm. Jango's nerves however...

The elf walks into the temple, careful to avoid the caltrops embedded into the floor. The statue of the humanoid with the tentacles stands at the far end. Jango advances forward and stops in front of the dais upon which the statue looms. It still smiles, it still is very tall, it still seems to have an intelligence carved into it's face. He and Griot stand in front of it. And he hears...

"You have come. I have much to teach."
 

Khalia finds that she is correct in that History was not her best subject. There is plenty of talk about the line of kings that arrived in Q'barra to establish New Galifar, as well as the encampments that make up the area of Hope. She even finds information detailing several lines of the Cold Sun tribes... but nothing she reads seems to give her any indication of what their crusade might encounter. She stops reading pretty soon in, rather than wasting more time on it. [Knowledge: History: TN 15 / 5+6=11 *failure*]

She determines that the ruins east of the area where the werebeasts were seen might lead to some clue, because the whole reason for being sent down to Q'barra by her father was to check out the Xothkazzik Ruins to the west. That, coupled with the small temple dedicated to the Cult of the Dragon below that she had just unearthed several days ago, leads her to postulate that perhaps all of these ruins within the jungle are connected.

She begins searching through all the tomes she can find about the Cult, and the various ruins in Q'barra... and spends several hours going over them with a fine-toothed comb.

Next check: Knowledge Arcana (your skill mod is +11) / Take 20 requested = 31

TN selected presumably 30
 

"Nothing for it then." Skarghash says, as he breaks into the treeline and walks into darkness. The trees above he finds are extremely thick, and thus underneath the canopy is much darker than out on the boat. Not pitch black by a longshot, and certain areas have rays of light find their way down to the ground... but dark enough that he needs to wait for his eyes to catch up.

The halfork waits for a few minutes for his eyes to adjust to the light change. He blinks repeatedly, trying his best to get a view of his surroundings in the dark... when out of the corner of his eye off to his right and up ahead he thinks he sees... something... move across several branches. He immediately turns to look that way, but if anything was moving, it's not moving now. Animal perhaps? Damn sneaky animal if it was. [Spot check: TN 16 / 12+7=19 *success*]
 

Dragons. Magic. Men and creatures infused with them. Those were things she knew well. And the Cult activities she had just thwarted only made her more aware of their importance. If they had done something to lead the Church down the wrong path here... whoever was behind it would learn that the Flame's Archivists were far from simple bookkeepers.

Khalia was not about to short her research there by a single minute. She was sure there was something there.

OOC: Yes, the target number is 30 here.
 

As Jango walks further into the darkness, he feels the nervosity growing, but that bewvosity isn't caused by fear... or not only by fear. He feels his curiosity to grow too, and also maybe, answers to so many questions he has been searching in so many books wihtout answers. As he come to the split, he stop a moment and looks at the first path they have taken.

If that is meant to be a prison for that voice, what should the crystal be? Is it the source that retain it here? And what about the missing three shards?

After a moment of hesitation, Jango dismiss his questions and continue to find teh door. As griot asks him his questions, he hears the lock opening. "It seems that voice have grown in power if she can now do more than speak..." But as he tell that, he find his words a bit ridiculous. After all, the voice had affected his mark, which is not a little thing.

Jango continue his way up to the temple. His eyes scan teh surroudning, in fear of seeing aonther fo these creature appearing out of nowehere.

"Welcome. Enter."

Jango feels something cold crawling under his skin. He remember that the same person who open the way before had killed so many sailors... Jango's need to keep that in mind. If that voice is ready to allow that many death, it is to be treat with caution.

"You have come. I have much to teach."

"And I've come to learn." tells Jango, trying to hide all his emotion from teh voice, but doubting it would really work as it seems to be able to enter his mind. "I've tried to learn all that I can about my mark, but the book of history have been written by the winners. You seem to know more than I have been able to gather. I hope you can light my mind on that."
 

DEFCON 1 said:
"Nothing for it then." Skarghash says, as he breaks into the treeline and walks into darkness. The trees above he finds are extremely thick, and thus underneath the canopy is much darker than out on the boat. Not pitch black by a longshot, and certain areas have rays of light find their way down to the ground... but dark enough that he needs to wait for his eyes to catch up.

The halfork waits for a few minutes for his eyes to adjust to the light change. He blinks repeatedly, trying his best to get a view of his surroundings in the dark... when out of the corner of his eye off to his right and up ahead he thinks he sees... something... move across several branches. He immediately turns to look that way, but if anything was moving, it's not moving now. Animal perhaps? Damn sneaky animal if it was. [Spot check: TN 16 / 12+7=19 *success*]

Skarg, curious, scratches his cheek a couple of times, then quietly moves to where he thinks he saw... whatever it was he saw. Doing his best to get past the "visual noise" of the jungle, he searches for some kind of tracks.

OOC: Survival (Track) check.
 

Khalia's arcane studies go on for several hours. She finds quite a lot of information about the city of Haka'torvhak-- "the throne of the holy dragons" further east. In the Age of Demons it was one of the citadels of the fiends and the site of a massive battle between the fiends and the dragons. In the end, the most powerful fiends were bound in the fires deep beneath the city and draconic guardians were left to watch over the place for eternity. The current guardian, the black dragon Rhashaak, has been corrupted by his post but remains bound to his duty.

The ruins that are found all throughout the Q'Barran jungle are smaller citadels and temples that also bound lesser fiends during the Age of Demons. Some ruins are guarded by sigils, some guarded by spells, some guarded (it is said) by other creatures or even other dragons. You've already had one encounter with a person who successfully unlocked one of these temples, and you know people have delved into the Xothkazziks for years... perhaps these are not just isolated incidents? Perhaps things are progressing on a grander scale, and these claims of lycanthropes in the area are another indication of the strides the fiends of Khyber are making? [Knowledge: Arcana: TN 30 / 20+11=31 *success* / 6 points x 2 = 12 points gained: Total points gained thus far 16]

**********

Knowledge: Religion check next (current rank is +12)

Going for TN 25
 
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Skarg advances forward to where he thought he saw the movement in the trees, and begins a wide search of the area looking for tracks. Unfortunately, he realizes in a matter of minutes that as his circle gets wider and wider, the chances of finding tracks (even assuming there are any here on the ground) are pretty slim. [Survival check: TN ?? / 7+8=15 *failure*]

As he thinks back to what he saw, whatever that thing was that moved across the branches up in the trees moved fairly lithely, and seemed to travel across one tree to another pretty easily. So while there might not be tracks down here on the ground in this area... perhaps some indication of movement was left up there on the branches?
 

Jango stands before the statue and looks long and hard at it.

Jango said:
"And I've come to learn. I've tried to learn all that I can about my mark, but the book of history have been written by the winners. You seem to know more than I have been able to gather. I hope you can light my mind on that."
No sooner does he say this that he immediately...

[Will save: TN 20 / 7+4=11 *failure*]

...feels a vice around his brain!

"AAAAAAAARRRRRRRRRGGGGGGGHHHHHH!!!!!"

Jango screams, and immediately Griot squawks and takes to flight!

For all that is holy! The pressure! The creepy-crawlies! They are inside of his head! Get out! Get out!

My god... the burning of his mark hurt... but this... this...

"NNNNNOOOOOOOOOOOOOOO!!!"

His mind-- his-- mind-- it-- feels-- ripping--

tearing--

inside his-- head--

My god--

"NNNNNNUUUUUUUHHH!!! AAAAAAAAAAHHHHHHHHH!!!!!"

I-- can't--

Nuh--

God--

No--

Not--

that--

What--

is--

that--

thing?

"NNNNNAAAAAAARRRRRHHHHHHH!!!!"

And Jango falls into darkness once more.
 

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