As Jango lies unconscious on the temple floor, Griot flies around the room in a tizzy. He squawks over and over... whether hoping to wake the elf up or because he senses something else going on... is unknown. Suddenly the eagle turns in midair to face the statue, and even it's animal mind can comprehend something untoward is occuring.
The statue begins to vibrate ever-so-slightly, and a low hum begins to rumble. Had anyone else been here, they would have gotten the sense that the low hum was about the same frequency as the one that occured when the maze's trigger words were spoken. The hum continues to grow louder, and Griot's squawks become much more frantic. Jango remains unmoving, and pretty soon the bird cannot take any more and darts down the long temple corridor back out into the maze. Leaving the young elf all alone.
...
...
...
From an omnipresent view... the two small rooms found right off of the main chamber with the statue both begin to glow. Although it was never questioned by the party when they were here, it seems to be the case that the six dolgrims that emptied out of these two small rooms must have
arrived from somewhere else... as there were no indications of living conditions when the party entered the southern room to battle the invisible Captain Erqua. Indeed, as the rooms begin glowing, a small black portal begins to open midair in the center of both rooms. Both the portals in the north and the south rooms begins to grow in size, the edges swirling wider and wider around an inky blackness beyond... and after a minute they both reach a height from which a dolgrim might have passed through.
And yet, no dolgrim comes.
Instead... a dark, oozy mass slinks out of the portal to the north. It slides and morphs across the floor, exiting the portal then exiting the room's door to arrive inside the large temple chamber. The mass is flat... black like ink... an oily sheen that reflects the light from Jango's lantern. It crawls and slides like an ooze across the floor... heading for the prone elf.
It arrives.
It stops for a second.
The statue hums even louder.
Then...
It moves.
The oily mass of protoplasm slinks over the prone form of Jango Silversun and covers him from head to toe... oozing into crevasses, covering the boy's skin. For a solid minute, the sounds of Jango's elvish skin can be heard burning away... being replaced by this... thing... that engulfs him. As the minute progresses, the color of this plasm begins turning from blacky ink to a color more like the pinkish tone of Jango's skin. And when the gliding and oozing has completed, and ever nook and cranny of the boy's body has settled into this new covering, the color changes back to where its appearance is almost unnoticable. Jango looks like himself again... only he now his skin has the slightest hint of an oily sheen.
And over the next several minutes... the portals shrink... the rooms stop glowing... the low hum disappears.
And one hour later, Jango awakens inside the temple. As fresh as can be. And the knowledge of what his aberrent mark is and what it means, is foremost in his mind. It is a symbol of those chosen. Those chosen to rule this miserable planet. Khyber's Chosen. And those who do not have these marks are nothing but dirt.
"Dirt, Jango. They are nothing but dirt. You and I are together at last... and now you can experience what true power is."
The voice inside his head speaks with a clarity and a wisdom thus far not experienced. And Jango realizes...
You know what? He's right.
**********
Velmont, Jango has now advanced to Level 5. However, you have now been given the "Acolyte Of The Skin" prestige class from Complete Arcane, and you MUST take all subsequent levels from only this prestige class. If you do not own the book, please let me know and I'll pass on the info you need to advance your character. If you do own the book, go ahead and advance Jango with the 1st level of the prestige class (so you'll be a sorcerer 4 / acolyte of the skin 1).
The daelkyr that was bound under the earth at this location has been able to escape a small amount of it's essence and has bound itself to you. Your alignment has now moved from Neutral Good to True Neutral (with evil tendencies) as the daelkyr (the voice) is now a part of you. You can still decide how you want to roleplay Jango as he continues on, but just like an intelligent magic weapon can assert a certain amount of power over the situation, so can this fiend. And if you act in ways the daelkyr does not like, you may occasionally find your actions overruled.
Any questions, please drop me a line over in the OOC thread. Have fun!
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