Warriors Of The Coast

Khalia rubbed her eyes after that spell of research. Anyone who said working with books was easy did not know the tenth part of what it involved. She went to join the officers for the midday meal before returning to her work.

And here was the crux of things. The lore of the Church's past crusades against the lycans was long, and the Archivists of years past had ensured the mistakes were cataloged right along with the successes. Could that knowledge guide her here? She had faith that it could.
 

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DEFCON 1 said:
Skarg advances forward to where he thought he saw the movement in the trees, and begins a wide search of the area looking for tracks. Unfortunately, he realizes in a matter of minutes that as his circle gets wider and wider, the chances of finding tracks (even assuming there are any here on the ground) are pretty slim. [Survival check: TN ?? / 7+8=15 *failure*]

As he thinks back to what he saw, whatever that thing was that moved across the branches up in the trees moved fairly lithely, and seemed to travel across one tree to another pretty easily. So while there might not be tracks down here on the ground in this area... perhaps some indication of movement was left up there on the branches?

Hmmm... Skarg ponders what to do next. The movement being the only thing he's found so far to follow, but not sure if he should even follow it, Skarg feels unsure of himself. On one hand, it's his only clue, on the other, he's not sure it is a clue.

Shrugging, he climbs the tree to see what he sees. If anything, maybe he'll have a better vantage point from which to find a path forward.

OOC: Climb check, please. With your posting schedule being a bit less frequent than usual, I'm not sure if you still want to break this down bit by bit. I'm fine with it, but just in case you want to go a bit quicker, I'll be doing a survival check looking for signs of whatever in the trees, followed by a spot check using my higher vantage point to look for any signs of trails or life. If not, I'll roleplay all that out in posts. Cheers!
 

Khalia was certainly correct in thinking that the Church's work here in Q'Barra would be catalogued. It certainly was. Unfortunately, the one thing it wasn't was an interesting read. Tomes upon tome listed monthly, weekly, or sometimes even daily events... and it isn't long before her eyes swim in the infinite lists.

How could someone expect to find what they were looking for in the morass of books? After two hours of trying to find keywords to pick out, she finally gives up. Yes, the books tell of lycan crusades in the past... but as that was the order of the day way back when, nothing really stands out as different or worth following up on. Timelines, locations, results... they are all a blur. [Knowledge Religion: TN 25 / 2+12=14 *failure* / Total points gained 16]

When she finally pushes the tomes away... she wonders if she should wrap things up and return to her inn. But when her eyes fall on a book about Dolurrh... she gets a thought. And she immediately stands up, moves over to the large racks, and begins looking for scrolls or codices that speak on the planes of existance.

**********

Knowledge: The Planes check next (current rank +11)

Going for TN 25
 

On a whim, Skarghash climbs one of the trees in the area up to the height where he thought he saw movement. It is a bit difficult, but he reaches the level he wanted without any problems. [Climb check: TN 15 / 19+5=24 *success*] When he looks around, his eyes immediately widen, and a grin forms on his face. There may not have been any tracks down below on the ground, but whoever or whatever was up here certainly left a pretty obvious trail. Branches are snapped or bent in a trail that is easily seen. Skarghash can make out the path where the person or creature advanced across the branches (using others to hold on for support as they balanced and moved), stopped short... then went back in the direction they came from.

Perhaps whomever or whatever was up here stopped their forward progress when they saw the halfork, then rushed back in the direction they came from? Based on the broken and bent branches, Skarghash takes on the opinion that this had to be a humanoid of some type, as an animal would not use those for balance. A number of the branches to walk on are certainly wide enough for someone of great balance to walk across... although when he tries it himself, he finds that he is not one of those people and he snaps a branch of his own to keep himself upright. [Balance check: TN 13 / 5+6=11 *failure*]

He follows the trail of broken branches with his eyes, and can tell pretty well in what direction they go. The question for him right now is whether he tries to follow the trail up here himself (and hoping against hope that he doesn't fall), or climb back down and head on foot in the direction that he sees the trail is leading.

Or of course he could just ignore this altogether and walk off in some other direction if he so chose. Decisions... decisions...

**********

Brogarn... if you have several things you want to do that are all coupled together (like scouting and spotting and such), that's fine to request the rolls together. If I have a need to rp them seperately, I will... otherwise I will pass on as much info as need be. Thanx.
 

Perhaps, just perhaps, what was behind the incidents was not truly lycans at all. Some of those from Khyber were rash, and assumed they had the power to overwhelm anyone who opposed them. But the Lords of Dust, for one, were no strangers to subtly playing on the fears of a population, with their rakshasa leaders that could change form easily. And the Church had been sparring with them for centuries. That might be the answer to this.
 

Skarg ponders the path ahead of him. I've been accused of looking like a gorilla, but from what I understand, they're not monkeys. I'll stick with dragging my knuckles along the ground.

With that thought, he climbs back down and heads in the direction the tree path appears to have gone.

OOC: Spot or survival checks (or both) to follow the path and keep an eye out for hungry beasts with big teeth that might find halfork tasty.
 

As Jango lies unconscious on the temple floor, Griot flies around the room in a tizzy. He squawks over and over... whether hoping to wake the elf up or because he senses something else going on... is unknown. Suddenly the eagle turns in midair to face the statue, and even it's animal mind can comprehend something untoward is occuring.

The statue begins to vibrate ever-so-slightly, and a low hum begins to rumble. Had anyone else been here, they would have gotten the sense that the low hum was about the same frequency as the one that occured when the maze's trigger words were spoken. The hum continues to grow louder, and Griot's squawks become much more frantic. Jango remains unmoving, and pretty soon the bird cannot take any more and darts down the long temple corridor back out into the maze. Leaving the young elf all alone.

...

...

...

From an omnipresent view... the two small rooms found right off of the main chamber with the statue both begin to glow. Although it was never questioned by the party when they were here, it seems to be the case that the six dolgrims that emptied out of these two small rooms must have arrived from somewhere else... as there were no indications of living conditions when the party entered the southern room to battle the invisible Captain Erqua. Indeed, as the rooms begin glowing, a small black portal begins to open midair in the center of both rooms. Both the portals in the north and the south rooms begins to grow in size, the edges swirling wider and wider around an inky blackness beyond... and after a minute they both reach a height from which a dolgrim might have passed through.

And yet, no dolgrim comes.

Instead... a dark, oozy mass slinks out of the portal to the north. It slides and morphs across the floor, exiting the portal then exiting the room's door to arrive inside the large temple chamber. The mass is flat... black like ink... an oily sheen that reflects the light from Jango's lantern. It crawls and slides like an ooze across the floor... heading for the prone elf.

It arrives.

It stops for a second.

The statue hums even louder.

Then...

It moves.

The oily mass of protoplasm slinks over the prone form of Jango Silversun and covers him from head to toe... oozing into crevasses, covering the boy's skin. For a solid minute, the sounds of Jango's elvish skin can be heard burning away... being replaced by this... thing... that engulfs him. As the minute progresses, the color of this plasm begins turning from blacky ink to a color more like the pinkish tone of Jango's skin. And when the gliding and oozing has completed, and ever nook and cranny of the boy's body has settled into this new covering, the color changes back to where its appearance is almost unnoticable. Jango looks like himself again... only he now his skin has the slightest hint of an oily sheen.

And over the next several minutes... the portals shrink... the rooms stop glowing... the low hum disappears.

And one hour later, Jango awakens inside the temple. As fresh as can be. And the knowledge of what his aberrent mark is and what it means, is foremost in his mind. It is a symbol of those chosen. Those chosen to rule this miserable planet. Khyber's Chosen. And those who do not have these marks are nothing but dirt.

"Dirt, Jango. They are nothing but dirt. You and I are together at last... and now you can experience what true power is."

The voice inside his head speaks with a clarity and a wisdom thus far not experienced. And Jango realizes... You know what? He's right.

**********

Velmont, Jango has now advanced to Level 5. However, you have now been given the "Acolyte Of The Skin" prestige class from Complete Arcane, and you MUST take all subsequent levels from only this prestige class. If you do not own the book, please let me know and I'll pass on the info you need to advance your character. If you do own the book, go ahead and advance Jango with the 1st level of the prestige class (so you'll be a sorcerer 4 / acolyte of the skin 1).

The daelkyr that was bound under the earth at this location has been able to escape a small amount of it's essence and has bound itself to you. Your alignment has now moved from Neutral Good to True Neutral (with evil tendencies) as the daelkyr (the voice) is now a part of you. You can still decide how you want to roleplay Jango as he continues on, but just like an intelligent magic weapon can assert a certain amount of power over the situation, so can this fiend. And if you act in ways the daelkyr does not like, you may occasionally find your actions overruled.

Any questions, please drop me a line over in the OOC thread. Have fun! :cool: )
 

As Jango see the ooze coming near him, he knew he was about to die. He had been foolish all teh way. The creature had played with his greatest fear and now he would have his body. He would kill him, but at least, he would no more need to worry about the people fo this world, of what they would think of him.

And then, he starst to feel the pain running throught his body. He tried to resist that pain, but after a moment, he understood what was happening. It would be worst, he would not only not get peace, he might even lose his soul in all that. A tear fill his eyes before the ooze start to cover his face.

And then his mind start to be confused. He lost the thread of time. As all seems to calm down around him, inside him, he heard the voice:

"Dirt, Jango. They are nothing but dirt. You and I are together at last... and now you can experience what true power is."

The voice inside his head speaks with a clarity and a wisdom thus far not experienced. And Jango realizes... You know what? He's right.

Jango took a moment before he stand up. He look around and saw the temple. He then turned around and left the temple behind. This was a prison, and it... they were now free, it from his magical prison, him from his fear. As he walked, the events of the last days came back to hsi mind, but under a new point of view. Erqua had been only a pawn in all this, she had been ther to brought a new vessel. She had brought two, but Ari hadn't been worthy. He then thought about her sister, who had been hurt and Jango stop a moment... he felt sad. No, he couldn't go against his sister, that he couldn't, and he feared it would ask him.... not his family.

He finally arrive at the crossway, and he remembered the shard stuck in the obsidian room.

And what about the shard? It didn't seem safe to take one, but it is quite a possible source of power. Shoudl we take one? asks Jango to the voice.
 

The twelve planes of existance have been written about many times by many scholars. The Library at Korrenberg is filled with information about them all, and if Khalia was there, she'd have a wealth of information to draw from. However, she's not in Zilargo... she's in a temple dedicated to the Silver Flame in Q'Barra. So her choices of research are nowhere near as extensive.

That being said however... apparently the Q'Barran people in Newthrone (and the worshippers of the Flame in particular) have had a reason to keep accurate records and research. Because there is one plane in particular with an abundance of papers written about it.

Lamannia, the Twilight Forest.

It seems as though the jungles north of Newthrone hold within them a fairly large Manifest Zone connected to the Twighlight Forest. Which means that that particular area of the jungle is more lush, more vibrant, and more active with plant and animal life than most other places. And when Lamannia becomes Coterminous with Eberron (for a period of one week every year)? That's when things REALLY go crazy! Khalia begins cross-referencing large crusades against the lycans with the dates throughout the year when Lamannia would move closer to the prime plane, and definitely can see a connection. When she checks the dates of this latest sighting... wouldn't you know it? The three weeks of people saying they've seen werebeasts are the three weeks right around when Lamannia becomes Coterminous. [Knowledge The Planes: TN 25 / 18+11=30 *success* / 5 points x 3 = 15 points / Total Points gained 31]

Khalia lays her books aside and gets up to walk around a bit. She sees that it is almost dusk outside. She begins cleaning things up and goes over what she's gleaned in her head.

- The Q'Barran jungles are filled with ancient temple ruins from the Age of Demons
- These ruins are prisons that keep many of Khyber's Children locked away
- These ruins are usually guarded by wards, spells, or living guardians
- If Captain Erqua is any indication, the Cults of the Dragon Below are trying to open them
- There is a Lamannia Manifest Zone in the center of the jungle east of the river
- The ruins found there are covered almost completely with vegetation
- Those ruins have not been mapped to any real extent
- The Manifest Zone might be an indication that these lycanthrope sightings are true

The big question though is... how do the werecreatures and the aberrations locked away in these ruins interact with one another? Is one controlling the other? Are they fighting on opposite sides of an upcoming battle? Are these lycanthropes here for a good reason, or for an ill? And what is going on within the ruins buried underneath the jungle vegetation?

These questions won't be able to be answered until the excusion actually heads north and starts dealing with these events directly. For now... Khalia needs her rest. The crusade moves out in the morning.

**********

OOC: Total points gained 31 divided by 3 = 10

10 Action Points are now available as a pool of points for this upcoming crusade that anyone within the crusade (PC or NPC) may use as needed. These are in addition to the normal allotment of APs each character already has.
 

Skarghash climbs back down and gets his feet planted firmly in the dirt. Ah! Now he can move at a normal and safe pace. A quick glance back up into the trees to confirm his direction, and then he's off!

He begins jogging at a good clip through the underbrush, and as he advances in about a quarter-mile, he notices several things... that the sounds of the animals and the thickness of the vegetation are both becoming more abundant. [Spot & Listen checks: TN 10 / 4+7=11 *success* / 10+7=17 *success*] While this does slow his advancement down, it also allows him to pick up the trail much easier. A short while in, the broken branches down here on the ground now begin as Skarg assumes the person finally climbed down from the trees he had been crossing up above.

He continues on, following the tracks easily further into the jungle. [Survival check: TN 10 / 8+8=16 *success*] After another mile or so in, he sees that the vegetation and the animal life have both really gotten more abundant. Almost unnaturally so. And it is here that his forward progress slows down as he begins needing to work around vines, bushes, trees and the like. The way is slow going, the beads of sweat upon his brow come more frequently, and all his attention goes into making sure he doesn't get wrapped up by all the greenery.

And perhaps it was this concentration on making his way safely through all these vines and such that allowed him to not hear the footsteps moving silently up from behind. [Listen check: TN 21 / 10+6=16 *failure*] And when he feels the arrow or bolt pressed against his back, it is but a milisecond later when he hears a voice say "Don't move."
 

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