frankthedm
First Post
Maybe WFRP?If I wanted to do dark fantasy with competent (not super-human) heroes that get better and better yet fights against 20 orcs remain dangerous
Maybe WFRP?If I wanted to do dark fantasy with competent (not super-human) heroes that get better and better yet fights against 20 orcs remain dangerous
WFRP 'heroes' start out with approx. 07% chance of hitting an opponent. Hardly competent. Besides, I'm not a huge fan of the career system. That said, WFRP does have a lot of good going for it..... Worth considering, thanks.Maybe WFRP?
Yes. Since it's point-based with a bunch of options character creation is tricky for the uninitiated (actual playing of the game is as simple as True20). You can make mistakes if you don't have a good grasp of what the various pieces do.But M&M looks a bit intimidating if I want to use it for fantasy. Seems to me a great deal of "system mastery" will be required. True?
I'm not really sure how it compares with other systems that way, because it's so subjective. But what Silver said in the above post is true. Personally, I found the way the corebook is set out very easy and helpful, and the writing nice and clear. YMMV, as they say.But M&M looks a bit intimidating if I want to use it for fantasy. Seems to me a great deal of "system mastery" will be required. True?
Thank you for the reply. A sweep/spin/whirlwind style attack I assume?So how many actions would it take to put down one fang face assuming 8th level cinematic characters?
The Black Company Campaign Setting fits quite well, small teams of low level anything can take down epic PC/NPCs with a well planned ambush. Grab True Sorcery, which expands upon the BCCS with rules for magical taint.If I wanted to do dark fantasy with competent (not super-human) heroes that get better and better yet fights against 20 orcs remain dangerous, and with magic similar to the Force (dark side corruption and all) and rituals for Conan-like sorcery, . . .

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.