Imaro
Legend
Yes. That's exactly why DnD should focus on its core elements like combat.
Trying to be all things to all people doesn't seem like a real recipe for success; a compromise game won't really please anyone.
And again, read the videogame analogy. A shooter can be just a shooter with great gameplay, and this will totally satisfy only those who only want a straight up shooter to play... forever... however by adding a story-based mode to the game and/or multi-player capability, you loose nothing as far as it being a great shooter and gain a wider audience as well as more diverse gameplay. I don't understand how this is a bad thing... especially since this actually is how most succesful videogame franchises create sequels to their games... and unless they mess up the coreplay, the games usually continue to be successful.
I'm sorry, but for many, continuing to focus on tactical combat to the exclusion of other elements leads to a rpg that is similar or even the same as games like Descent, HeroQuest, etc. and while they are great games as far as they go... I don't think most people would consider D&D reaching a point where it is indistinguishable from these games to be a good thing. Again pointing to many recent successful and entertaining videogames, they hybridize elements as opposed to being just a shooter or just an rpg, or just a puzzle based game.