Hi, everyone:
I recently was a member of a game that broke up, but long before that, I became bored and fustrated. I wanted some imput on how you guys would have handled the situation. It was an Eberron game, running for three years, meeting pretty regularly once a week for 3 - 5 hours. In this time, we had only reached 6th level, and I was really frustrated, to the point that I was just showing up, and spent most of my time playing with my infant daughter. The GM's partner and another player were constantly running off, leaving my character and my husband's character to chase after them. And even though I was the rogue, no one bothered to ask me to open stuff, check for traps, etc - they just charged ahead (which, even though I can appreciate that sometimes characters might do that, it kind of negated my character, and the GM did nothing about it).
I only kept playing because my husband enjoyed going, and he was having fun, although he also stopped enjoying it shortly after I quit. The GM and I had a big blow-out over an unrelated event, and it ended with him accusing me of being a bad mother and saying he "feared" for my daughter, etc. My husband also eventually quit the game, because now he was left alone when the other two would run off.
I guess I kept hoping the game would get better, and the GM would take better control of things, but that never happened. The M&M game he ran before this was actually great, but this game just became a chore.
What would you guys have done before things reached a boiling point? Or was there no way around this, especially since it involved the GM's partner?
I recently was a member of a game that broke up, but long before that, I became bored and fustrated. I wanted some imput on how you guys would have handled the situation. It was an Eberron game, running for three years, meeting pretty regularly once a week for 3 - 5 hours. In this time, we had only reached 6th level, and I was really frustrated, to the point that I was just showing up, and spent most of my time playing with my infant daughter. The GM's partner and another player were constantly running off, leaving my character and my husband's character to chase after them. And even though I was the rogue, no one bothered to ask me to open stuff, check for traps, etc - they just charged ahead (which, even though I can appreciate that sometimes characters might do that, it kind of negated my character, and the GM did nothing about it).
I only kept playing because my husband enjoyed going, and he was having fun, although he also stopped enjoying it shortly after I quit. The GM and I had a big blow-out over an unrelated event, and it ended with him accusing me of being a bad mother and saying he "feared" for my daughter, etc. My husband also eventually quit the game, because now he was left alone when the other two would run off.
I guess I kept hoping the game would get better, and the GM would take better control of things, but that never happened. The M&M game he ran before this was actually great, but this game just became a chore.
What would you guys have done before things reached a boiling point? Or was there no way around this, especially since it involved the GM's partner?