Wasting skill points on 'background' skills

Also, if the DM wants backgrounds to come into play, and roleplaying of skills, he should either just have you roleplay it (no rules necessary for that), or grant a small amount of skillpoints (usually 8 to only Craft, Knowledge, Profession, and maybe Perform) at character creation for background (non-crunchy) skills.

Every DM I've played with in 3E has had no problem with that house rule.
 

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I put 4 SP in cross-class skills for my 1st level Paladin: Perform-Stringed and Perform-Singing. So I'm all for out-of-the-obvious skill decisions (although my 18 Cha cranks them quite nicely...)
 

I don't think it's a "waste" of skill points. In fact, I'm not certain that skill points can be wasted.

What can be done with them is that you can use them to create improbable or ineffective characters.

Is a gnome illusionist with 4 ranks of profession: Farmer more or less believable than a gnome illusionist with 1 rank of Craft: alchemy, one rank of profession: farmer, and two extra points of concentration or spellcraft? The gnome with four ranks was very dedicated to his farming and learned everything he could about it during his early years. The other gnome only learned what he couldn't avoid learning--he spent other time mixing potions and antidotes to feed to the animals and reciting his spells backwards while milking the cows. The first gnome probably had to be forced out of farming. The second gnome dreamed of a different life--a life of adventure. Which description fits your gnome better? If it's gnome number two, then you didn't "waste" 3 skill points on background skills--you failed to make your character and the mechanics that represent him match up.

Now, there are characters who aren't adventurers. The 6 str rogue who spent all his skill points in profession: merchant, bluff, diplomacy, sense motive, and cross-class ranks in Knowledge: Nobility and Royalty, Knowledge: Local, and Knowledge: Geography and then used his feats to be better at trading grain and coordinating caravans is not going to be a very good character in a traditional D&D game (and probably won't be useful in any D&D game unless it's exceptionally light in combat). In that case, the real question is not, "did the merchant's player waste his skillpoints on 'background' skills that don't make him combat effective?" Instead it's "why did the player choose to play a character who is useless in combat instead of one who isn't a drain on the party?" And the related question is this: "What is Mr. Merchant doing in a party of adventurers? That character should be looking for another line of work."

If you're playing Drizz't Do'Urden, Hide, Tumble, and move silently ARE background skills. And Two Weapon fighting and weapon focus: scimitar are background feats. If you're playing Clint Eastwood's character from Unforgiven, Quickdraw, weapon focus, point blank shot, rapid shot, precise shot, and far shot ARE background feats and Sense Motive, Handle Animal, Ride, Spot, Listen, and Intimidate ARE background skills. So the question isn't "should I waste skill points on background skills or maximize my combat effectiveness?" Instead, it's "will the campaign support a combat ineffective character concept?" (And, in most D&D games, the answer is "no." Suboptimal? "probably. . . unless everyone else is hyper-optimized.")
 


re

I did the same thing when I made a farmer who had become a Priest of Torm. 4 pts won't hurt your character in the long run. I wouldn't worry about it, especially if it helps you get a better feel for your character.
 

Wippit Guud said:
I have a 6th level gnome illusionist in a PBEM campaign, who was raised by human farmers. And to show that fact, he has 4 ranks in Profession (farming).

Was it a mistake to waste four skills points in farming? (especially since wizards only get 2+int for skills)

I don't think you wasted the skill points.

Sure, you may not get to use that skill as often as you use Spellcraft, but there will be times you're able to (like when you were questioning the farmers in Pantomar Ridge). As a Dm in general (and in specific for Aerilis), I like when players make background, or character-developing skill/feat, choices instead of min/maxing every decision.

In particular (off the top of my head), the human paladin (who has fallen in love with the half-elven bard) has taken ranks in Perform(Dance) so he can dance with her, and is planning on learning elven so he can talk to her in her (moreso) native tongue, and the cleric of Mayaheine has ranks in Craft(Blacksmithing) because he was raised by a blacksmith.

Like someone mentioned, if you'd like those ranks to be more relevant, let me know, and I'll see what I can work out.
 

no, it was not a waste. it is only a waste if you don't use them.

i think a better choice may have been herbalist. you farm herbs for cooking and for spell components.;)
 

Not a waste at all. With my current PC I spent 5 ranks on Craft: Sculpture because in his background he originally wanted to be an artist. Circumstances pushed him in a much different direction. It's flavor and a great addition to any character to do this.
 

Profession (farmer) at 4 ranks means that this gnome is as good farming as the majority of the farmers out there; that implies that he has been out working the fields with the others, and that he can take almost anyone's place at the plough or whatever.

I dont consider that level of skill as necessery for a PC even if he/she grew up at a farm; your character is a wizard, and it would be an equally credible backstory if he left the farm to be an apprantice for someone or just stayed at home and studied his books (a wizard in the family is probably something many commoners would be very happy and proud of in many campaigns).

So:
Scenario 1: PC's parents cant afford having someone who doesnt work at the farm. The PC works the fields and studies at the same time, gaining farming skills in the procedure, but slowing down his progress (like knowledge (arcana), spellcraft, etc).

Scenario 2: As above, but the PC is an apprentice (no farming skills).

Scenario 3: The farmer can afford having his son at home studying arcane lore. No farming skills.

I think all of the above scenarios are good backgrounds (except maybe 3, but it's not up the walls and it doesnt smell min/max rationalization).
 


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