D&D 5E Way of the Mountain

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Rockfall should let you do a pass-through stunning strike - the shockwave goes right through your target - or something.

"The first time on your turn you use stunning strike, creatures in a 20' cone that includes your target must make a constitution saving throw or take martial arts die plus strength thunder damage and be pushed away from you 10 feet"
 

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Rockfall should let you do a pass-through stunning strike - the shockwave goes right through your target - or something.

"The first time on your turn you use stunning strike, creatures in a 20' cone that includes your target must make a constitution saving throw or take martial arts die plus strength thunder damage and be pushed away from you 10 feet"

I think that's too much, but maybe the 17th level ability should stun rather than (or in addition to) knocking down.
 

Thanks. I like it as well, but personally one of the things I like with what you did was steer clear of spell-like abilities.

Another good point. Just handing out spells is kind of taking the easy way out, huh?
 

I think that's too much, but maybe the 17th level ability should stun rather than (or in addition to) knocking down.
It is a level 11 ability. It comoetes with extra attack.

[MA]+Strength on a con save/round you stunning strike in a small aoe is a bit of damage, but not an insane amount.

Avalanch is broken with belts of giant strength. Also your MA die is d10 at level 17+. Or rather, Avalanch scales too well with belts, and it either sucks without it or is too good with it.
 

Avalanch is broken with belts of giant strength. Also your MA die is d10 at level 17+. Or rather, Avalanch scales too well with belts, and it either sucks without it or is too good with it.

Interesting. Maybe should be fixed Ki cost and fixed damage.
 

Another good point. Just handing out spells is kind of taking the easy way out, huh?
LOL, yeah, that is kind of the way I look at it. Also, there is too much "magic" in other classes IMO, so I like to keep other classes features not just spell-replications.

After I am done working today, I'll have some time to brainstorm some ideas and see if anything sounds good to you.
 

i think rather than make this one of four elemental subclasses, I’d do a separate, single subclass, modeled after Totem Barbarian, where each time you get a subclass feature you pick from a list of four (fire, water, air, earth).
 

i think rather than make this one of four elemental subclasses, I’d do a separate, single subclass, modeled after Totem Barbarian, where each time you get a subclass feature you pick from a list of four (fire, water, air, earth).
That is exactly what I was thinking--just like the totem warrior.

Not four subclasses--just one with different "ways".
 

Ok, got rid of the stoneskin spell, and restored Rockfall with a new mechanic. Yes, it still (potentially) imposes a stiffer saving throw for Stunning Strike, but the unpredictability means you can't optimize its use.

Added the option to use Str in computing saving throws, which in turn devalues Wisdom, which helps mitigate the MADness of it all.

Adjusted Avalanche (in response to Yak's comments) to have greatly reduced damage. A belt of storm giant strength still does produce some pretty big numbers, but also consumes a lot of Ki, and a 50' radius is likely to hit your friends. And, honestly, it's an edge case anyway, especially in the absence of magic shoppe rules. (And think about what a Belt of Storm Giant strength does for a high level fighter, 3 or 4 times every single turn. Except for the two turns where it's twice that.)
 
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Looks quite cool, that level 17 ability reminds me of diablo 3 barbarian set that lets you create an earthquake when you leap.

Something I did when wanting to create a strength monk which lies outside the subclass system, is create an ability at 1st level called "Initiate of the Mountain" which based their unarmoured defence on strength and wisdom (my version of a similar subclass replaced the dex portion as they endured hits rather than dodging them).
 

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