Way to get girls (?!): the new column for the new Dragon.

Guild Goodknife said:
There's just one thing that stroke me as odd: One of the designers wrote in his blog that articles like that were supposed to bait new customers/gamers with the emphasis on the social aspect of gaming. Well, i think publishing such articles in a restricted area (you need an account) of your homepage isn't really the best way for accomplshing such things...
Quite so.

I stumbled across Dragons (and Dungeons too!) in all kinds of places, until the mag got the [gleam] axe. Little shops in small villages and the like, I kid you not.

Ah, those were the days. :(
 

log in or register to remove this ad

As I predicted, my wife totally understood and could follow her writing. So perhaps it's just WoTC/Hasbro reaching out to a potentially untapped audience. My wife is a non-gamer but she said she "got it" when reading the article. Now I just need to figure out what that means.
 


I quite enjoyed the article, just as I enjoyed Shelly's book. It's not the end-all-and-be-all of gaming articles, but it was a fun read that genuinely introduced a new way of looking at the game experience.

And to all the Brits claiming to be confounded by brownies: When was the last time you were in the bakery aisle at Sainsbury's? They're not exactly unheard of here.
 


Vigilance said:
I have to say... one thing that's odd to me about the reaction to this, are the people that need to ascribe a "motive" to the column.

"Why are they using this? To get girls?"

Did anyone ask what their "motive" was for Wil Wheaton's column?

I have a feeling the ulterior motive runs as deep as thinking it was a good column that would appeal to their audience.

No kidding. Besides, there are plenty of other magazines that include columnists who write about whatever strikes their fancy. It's pretty common in the magazine publishing industry. If Paizo or WotC could come up with something similar in their magazines, more power to 'em. I liked Wil Save.
 

billd91 said:
No kidding. Besides, there are plenty of other magazines that include columnists who write about whatever strikes their fancy. It's pretty common in the magazine publishing industry. If Paizo or WotC could come up with something similar in their magazines, more power to 'em. I liked Wil Save.
I did, too. I was sad when it disappeared, actually. And here I thought I was the only one. :D

I really didn't mind this one, either. It got a smile or two. Not my favourite Dragon piece, but not bad - I actually liked it more than the Death Knight ecology, to be honest. (Though not quite so much as the artwork threads inspired by said ecology...)

I'm still on a limb as far as the new Dragon, but so far, it's been just about as hit-and-miss for me as the print one. May be worth it. :)
 

billd91 said:
No kidding. Besides, there are plenty of other magazines that include columnists who write about whatever strikes their fancy. It's pretty common in the magazine publishing industry. If Paizo or WotC could come up with something similar in their magazines, more power to 'em. I liked Wil Save.
I too liked Wil Save. I remember really appreciating his talk about how the game was helping him connect with his step son. For me that was very useful in showing what the game itself can do in real lives. It was cool for him to share that with us. I think we don't talk about this kind of thing nearly enough.
 

The main drawback I saw with Wil Save was seeing indications that he really didn't have the time to work on it. Most of the stories in Wil Save were a lot like some of his blog entries that I was reading not long before the column started. I think he was recycling material. The material was generally good and I appreciated it for that, but I wanted the column to be something new.
 

I had something of a hard time following this article. I don't think that was because of the author's style of writing, but because it was ultimately following a topic that I find myself unable to relate to. She seems to be making observations about life using D&D-isms; it's the vehicle by which she relates to the broader themes - I suppose I can see how that would be useful for someone who has never played the game to gain a better understanding/appreciation of it, but I'm not that person. For me, D&D is D&D. I don't game so I can make gaming analogies about my life, I just do it because it's fun.
 

Remove ads

Top