Vaalingrade
Legend
The Oberoni Fallacy means even less in this thread than any other.Ask your DM to let you do all that then?
The Oberoni Fallacy means even less in this thread than any other.Ask your DM to let you do all that then?
For my money.. General improvements to mobility and/or obstacle navigation and deadliness.So you're fine with them the way they are, I'm confused?
Can you give me an idea of how you would improve martial classes? Do you have any game mechanics or rules in mind?
I do believe this grounding is true. Although it doesn't have to have humans if other things -- emotions, gravity, hot/cold, etc. work similarly. Think Left Hand of Darkness.You need some realism.
Any work of fiction that has no realism at all can't be understood.
That's why books about "Xylotirants who knoxilexes trgidians" don't sell, but books about "mystical knights who have to fight evil forces who want to suppress the whole galaxy work".
You need verisimilitude.
You need a frame of reference.
You need some realistic parts in order to support the fantasy parts.
That's why in like 99% of all fantasy and sci-fi books you have humans or at least creatures who are like earth humans. As a frame of reference.
And in the works that don't have humans at all (only kids movies come to mind right now), you have stand ins for humans.
And the D&D human is pretty much an earth human. That's why we are able to play that game, because if they were not human but Xylotirants, we couldn't even begin to fathom on how to roleplay them.
When we play D&D we need to assume that the mundane world outside of Magic, God's and other supernatural stuff acts like the real world, because if it would act totally differently, we would need all our brain capacity to imagine the mundane differences.
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If you actually expect your desires to be implemented by WotC you are completely, and totally, off the reservation.The Oberoni Fallacy means even less in this thread than any other.
I really like the idea of recharge on use of second wind. That would certainly help solve the Only One Encounter Per Day long rest vs short rest imbalance.Fighter gets Battlemaster maneuvers, pick two to start, each usable one per encounter, can recharge with second wind. Additional maneuver or an extra use per encounter for oen you have every 3-4 levels.
Maneuvers expand to include more options including friendly forced movement, forced saving throw, great leaping/swimming, climbing and some social options.
Feats to allow Grapples, Trips, etc on increasingly larger creatures.
Higher level ability to parry or divert a spell targeting you.
I have done so many times previously, at least once in this thread, and again above.Ok, can you describe this bump? or do you not even have an idea of what you want?
Give fighters the ability to teleport.I have done so many times previously, at least once in this thread, and again above.
We are literally in the middle of a playtest where WotC is ostensibly asking us to contribute on how to make the game better.If you actually expect your desires to be implemented by WotC you are completely, and totally, off the reservation.
The best you can possibly hope for is your DM implementing house rules.
Seriously and unironically, if this thread is not about brainstorming house rules, then it is a complete and total waste of time for everyone except people who enjoy arguing.
Well it can be quite a bit easier to brainstorm when the trolls are removed.If you actually expect your desires to be implemented by WotC you are completely, and totally, off the reservation.
The best you can possibly hope for is your DM implementing house rules.
Seriously and unironically, if this thread is not about brainstorming house rules, then it is a complete and total waste of time for everyone except people who enjoy arguing.
You're adorable. I will bet you literally any amount of money that whatever is coming down the pipe is virtually identical to what you've already got.We are literally in the middle of a playtest where WotC is ostensibly asking us to contribute on how to make the game better.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.