D&D 5E [+] Ways to fix the caster / non-caster gap

Yep. That you can do either for every round of combat that takes less than a minute doesn't necessarily mean that you could do them whole day. And I'd flat out say that you can't.
But the rules don't say that, and if there's some of advantage to hours of fire, a player will push for it and the books will be on their side. I thought some of you folks were in favor of player empowerment? This doesn't even technically break the rules!
 

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I honestly expect the cinematic wizard would get tired faster than the guy swinging the ax ('cause old man, vs lumberjack). And both'd give up pretty quick, because it's just darn boring to watch on screen.
I was going for visualization, not drama. RPGs are not about drama IMO.
 




I was going for visualization, not drama. RPGs are not about drama IMO.
RPGs are inspired by various genres, which certainly try not to be boring, and RPGs should eschew boredom, as well. Just, as a general unwritten no-rule. ;)

If anyone ever made the Citizen Cain TTRPG, it could be boring, of course...
 


RPGs are inspired by various genres, which certainly try not to be boring, and RPGs should eschew boredom, as well. Just, as a general unwritten no-rule. ;)

If anyone ever made the Citizen Cain TTRPG, it could be boring, of course...
Not the same as the game being about drama. Some games are of course, and that's fine.
 

Your martials can't do that in your games?
I slowly see why you guys think that martials suck.
There is an element of truth to this and it varies by both DM and players.

I try to do Legolas kinds of thing a lot when I play what I will call martials and there are specific optional rules for climbing on monsters.

It works best when both the DM and other players are on board, when the DM is not on board at all you can't do that (and the game larrgely sucks). I find there are a number of DMs like that, they want the fights to playh out a certain way.

1. When the DM is on board but no one else is then you can do cool stuff but it is not as cool as cool. I jump on enemies all the time to attack them, often with them flying away with me on them (and have fallen quite a long distance several times)

2. When it works best is when the other players get into it too. I had a player jump from a baloon on top of a flying Vrock so I could attack him in melee, the Vrock moved firther away and another character used his throw a rope to me (which the DM let me catch using a reaction), then he swung over Tarzan style. The DM offered to either let that be his action to do all that automatically or use an attack to throw the rope and movement to swing, but requiring a series of checks (athletics and acrobatics) both by him and me and leaving him with a second attack when he made it across.

#1 is clearly within RAW using the optional rules. Is #2 within RAW? I would say it is not really covered within the rules, but you could interpret it with being RAW as there is nothing preventing it.
 


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