Sorry_Charry
First Post
One of the things I noticed (and liked) about 4E from the get-go was that it toned down the power creep.
In the previous edition (IMO), the game had taken quite a few steps away from a storytelling game with a tactical element. By the end, it seemed like one would need a degree in accounting to concoct the various optimized builds that were out there.
I'm not bothered by the feats as offered in the PHB (I only have the PHB, DMG, & MM). Even if some of the options are less than optimal, they are helping to keep the 'average' power of the options on the table down to a reasonable level.
If a ton of newer, more optimized feats are added to the mix... my only concern would be that the power creep has started its inexorable cycle. Since the overall effectiveness level of the feats will have risen (a gold-level 'must have' feat in other words, will have lost its luster... becoming just an average feat).
All in all, though, the number one rule is to have fun. If your table likes it... run with it.
In the previous edition (IMO), the game had taken quite a few steps away from a storytelling game with a tactical element. By the end, it seemed like one would need a degree in accounting to concoct the various optimized builds that were out there.
I'm not bothered by the feats as offered in the PHB (I only have the PHB, DMG, & MM). Even if some of the options are less than optimal, they are helping to keep the 'average' power of the options on the table down to a reasonable level.
If a ton of newer, more optimized feats are added to the mix... my only concern would be that the power creep has started its inexorable cycle. Since the overall effectiveness level of the feats will have risen (a gold-level 'must have' feat in other words, will have lost its luster... becoming just an average feat).
All in all, though, the number one rule is to have fun. If your table likes it... run with it.