Ways to stop a powergamer

200 damage at 20th level is nothing. I've seen 250+ out single hits before at those levels, and that's without serious twinking.

If it's really causing a problem, just point out to him that he's creating too big a gap between his own character and the rest of the party. He should be able to adjust accordingly.

If he outright refuses to, then you have a problem.
 

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"The right room setup, and the right monster positioning can turn a cake-walk into a TPK, even for an experienced powergamer. No lie."

Yep, just yesterday I was DMing a group who had serious problems with a dozen or so stirges that got the drop on them, and the next encounter was a bulette that ended up dead in a couple of rounds.
 

Heck, my level 12 minotaur barbarian (e.g. level 4 barbarian +8 levels from Savage Species) caused 250+ damage in one round lately against AC 32. He's NOT powergaming ;)
 

PrCs

Prestige Classes are somewhat for players, but they really are a tool for DMs. If a player is in a prestige class then he's a member of an organization (in order to learn their secrets) and will have obligations to that organization.
 

OK, I know that 200 HP at that level isnt a lot around here, but compared to the other PC´s was like all of them fighting together. In my campaign, I dont allow to purchase magic items, all they have is self made or acquired during gameplay, so not everyone have a +6 item to his primary stat.

And I know that he was down the next round, but the problem is exactly that. After taking him down, the BBG can wipe the rest of the party without sweating. He went down because a lucky player (the rogue) rolled 2 natural 20, that he didnt confirm, but with his sneak attack and lingering damage (an epic feat that makes sneak attack damage repeat the next round) dealt 44d6 to the dragon.
 

Split the party! Give him things to fight on his own and the other PCs can deal with other stuff. So while he's over there fighting with those guys, the other PCs are over here fighting with these guys.
 

" dealt 44d6 to the dragon."

and you are worried about a warrior class making 200 hit points by 20th level?..man you have your priorities mixed-up,what's the real truth? you don't like him do you? and you are using his character as an excuse....

if you are playing epic, everything should be over-the top!, if you think the other characters are not at par with the main character puff them up,give them items or divine bonuse until you think they are at par with him.

and Oscar if you are reading this, you should check out the Min/Maxer heaven of character optimization at the Wizards boards, show your GM what real powergaming is, a correct Hulking hurler build can make a total of 1500 hp per attack!
 

nahualt said:
" dealt 44d6 to the dragon."

and you are worried about a warrior class making 200 hit points by 20th level?..man you have your priorities mixed-up,what's the real truth? you don't like him do you? and you are using his character as an excuse....

if you are playing epic, everything should be over-the top!, if you think the other characters are not at par with the main character puff them up,give them items or divine bonuse until you think they are at par with him.

and Oscar if you are reading this, you should check out the Min/Maxer heaven of character optimization at the Wizards boards, show your GM what real powergaming is, a correct Hulking hurler build can make a total of 1500 hp per attack!

I do like him, I have known him for 10 years.

I´ve been thinking about, and the problem it´s not that he is powergamig (at least by our standards), it´s that the difference between his character and the other characters is big.

And to answer the reply above... the rogue dealt 2 crits, if his character have rolled 2 crits we should be talking about 450-500 points of damage. Not to mention that a rogue cannot snak attack everything, but that is another discussion....
 

If the rest of the party put together can't normally do 200 damage in one round they're all higher level than this guy, then the problem is that they're seriously underpowered for epic characters. I can understand him outclassing the L22 monk, but otherwise..

First off, the 23rd level cleric should be blowing everyone else out of the water, if the player has even the slightest clue as to what he's doing. He has 9th level spells, for chrissakes; the paladin spellsword should have 7th level tops, and be a bit lacking in HP compared to a regular fighter on top of that.

44d6 sneak damage strikes me as fine; sneak is so easily negated at high levels that it's nearly worthless. The fighter/rogue and the pure rogue should splatter vulnerable enemies almost instantly when they flank something, though.

I'd expect the fighter/cleric to either be just as good as the spellsword or perhaps slightly weaker, depending on whether he favored cleric over fighter.
 

(Psi)SeveredHead said:
Post his character sheet here.

A lot of DMs resist this, but without seeing the sheet, we can't help you.

OK, here is a resume

Stat Block
Human, Pal4/Sor6/ElK5/Sps5;
"CR 20; Medium Humanoid; 5'/5';
HD 6d4+5d6+5d8+4d10+80; hp 183;
Init +7; Spd 40 ft/x4;
AC 30;
Atk +29/+24/+19/+14 Holy, Fortunate, Blessed (1d12+14+2d6,19-20/x3, Greataxe +5), +26/+21/+16 Surestriking (1d10+13/19-20/x2, Bastard Sword(martial) +4);
SV Fort +28, Ref +18, Will +21; AL LG;
Str 16(+6), Dex 14(+3), Con 18(+4), Int 12(+1), Wis 10(+0), Cha 24(+9);
Skills & Feats: Concentration¹ +27, Diplomacy¹ +20, Handle Animal +11, Heal¹ +1, Knowledge (arcana) +8, Knowledge (nobilty) +7, Knowledge (religion) +7, Ride¹ +5, Sense Motive¹ +11, Spellcraft +26.
Arcane Strike, Improved Critical(Greataxe), Improved Initiative, Power Attack, Quick Draw, Weapon Focus(Greataxe), Empower Spell, Close-Quarters Fighting, Divine Might, Divine Vigor"

He has casted to enter combat: Haste, Polimorph into stone giant, Greater heroism, and in the round he stroke he activated arcane strike and divine might. So if we were not mistaken he was at +10 to hit (+6 arcane strike, +4 greater heroism) +6d4 damage to every hit (arcane strike) , +9 to damage to every hit (divine might) and strenght 33 (27 base stone giant+6 belt giant strenght) His attacks were: 43/43/38/42(he made smite here)/28 and his damage were 4d6+30+6d4+2d6
 

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