WD's "Base of Operations" ICC

Kenku17

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Walking Dad

First Post
Finished!

Round 3
Confident that Toruk can handle the minotaur, Rowan turns his head toward the centipede, strectches out his hand toward it, and gives it a taste of his magic missiles! His magic strkes true!
The manticore finally moves little, but the rider isn't able to concentrate properly on his next spell.
The centipede misses again...
Collan shakes his arms as if trying to relax, dodges the centipede, and long black tassles shake out from the arms of his jacket, which is now a shiny blue-black color. "Pelor guard me," he says simply, still looking intently on the hobgoblin. The spiritual weapon hits the rider again.
Feather uses her arcane blast on the centipede. The magics interact strangely and end the summoning!
Having badly wounded the Minotaur, Paldon goes in for the kill, faking a first strike to decapitate the beast.
Toruk runs toward the beast, if possible, he'll ripp the beast in pieces with his greatsword. "Toruk slash tiny mix of beasts!" the half human says "TORUK BIG!!"


[sblock=ooc]
Manticore Str check (1d20+5=21)
Hob concentration check (1d20+8=11)
Centi attack (1d20+3=9, 1d8+1=6, 1d4=4)
centipede aoo attack (1d20+3=13) miss
double 20 for auto minion kill :)
Toruk hits manti for 21

[sblock=Initiative]
Rowan 21
Hob Rider+Manti 20
Collan 19
Feather 11
Paldon 8
Toruk 4

[/sblock]

[sblock=HP and Conditions]

Toruk 31 / 51
Collan 19 / 24
Paldon 30 / 30
Rowan 28 / 28
Feather 29 / 29

Hobgoblin -9
Manti -21
[/sblock][/sblock]
 
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Rhun

First Post
Confident that Toruk can handle the minotaur, Rowan turns his head toward the centipede, strectches out his hand toward it, and gives it a taste of his magic missiles!



AC14, HP 28/28

Ccast Magic Missile vrs Centipede, damage: 12 points
Caster Level Check vrs Spell Resistance: 18


[sblock=Spells Per Day/Known]
Spells Known:
Level 0 – 6 (Acid Splash), Detect Magic, Read Magic, Daze, Ghost Sound, Mage Hand, Light
Level 1 – 4 (Mage Armor), Grease, Summon Monster I, Color Spray, Magic Missile
Level 2 - 2 (web), Summon Monster 2, Glitterdust

Spells Per Day:
Level 0 – 6
Level 1 – 7 6 5 4
Level 2 - 5 4
[/sblock]
 

Bihlbo

Explorer
Collan, elf cleric 5, hp 19/24, AC 16, F 15 / R 14 / W 18, Spells 0 to 3: 6/2/4/2

Collan shakes his arms as if trying to relax, and long black tassles shake out from the arms of his jacket, which is now a shiney blue-black color. "Pelor guard me," he says simply, still looking intently on the hobgoblin.

[sblock=OOC]WD, please don't forget Bless is active on our party.

Collan defensively casts (Concentration 1d20+12=19) protection from evil and draws a scroll as a move action (which provokes AoO from the summoned centipede).[/sblock]
[sblock=OOC @ Kenku17]
You provoke an AoO anytime you move out of a threatened square. So if you move from a square the mino threatens to another, you provoke an AoO. If you move out of 3 squares a mino threatens (by moving from one of his threatened squares to another) and the mino has Combat Reflexes and 16 Dex, you provoke 3 AoO's. You are REALLY lucky the mino couldn't make an AoO.

Also, Paldon is under the effects of a Bless spell, which gives him a +1 to attack that wasn't included this round.[/sblock]

EDIT: Spiritual Weapon needs some love
[sblock=Spiritual Weapon]Round 2 of 10
Pelor's mace continues to strike the same target (hobgoblin): 1d20+6+1=24 to hit.
Force damage: 1d8+1=4[/sblock]
 
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Rhun

First Post
With the centipede and minotaur down, the halfling wizard decides to summon some additional help before the manticore and his rider can fully escape the webbing. He begins to chant the words to a conjuring spell, using his own skill to augment the spell and add to the power of the summoned beast.


AC14, HP 28/28
OOC: I'll get the details up tomorrow, since conjuring is a full-round action anyway. Monster Summoning II w/Augment Summoning feat

[sblock=Spells Per Day/Known]
Spells Known:
Level 0 – 6 (Acid Splash), Detect Magic, Read Magic, Daze, Ghost Sound, Mage Hand, Light
Level 1 – 4 (Mage Armor), Grease, Summon Monster I, Color Spray, Magic Missile
Level 2 - 2 (web), Summon Monster 2, Glitterdust

Spells Per Day:
Level 0 – 6
Level 1 – 7 6 5 4
Level 2 - 5 4 3
[/sblock]
 


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