We Are Defenders of the Night, We Are Gargoyles! [Recruitment Closed]

I was actually asking about how you rule Unarmed attacks and natural attacks stacking/overlapping.

for example: Would a Monk's unarmed damage Increase his natural attack damage, or would he instead gain his normal unarmed attacks, and THEN gain his natural attacks as additional attacks?

EDIT: Also, Imp Crit has a +8 BAB requirement. A Large gargoyle (4HD) with 3 fighter levels would have a BAB of +7. Weapon Spec would likewise be off limits, as it requires 4 fighter levels. They're both good options for leveling in the future, though.

I might go with a Medium Fighter 4 and just pump out his natural weapons/attacks, but I wanted to try a dex-type fighter.
 
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Jemal said:
I was actually asking about how you rule Unarmed attacks and natural attacks stacking/overlapping.

for example: Would a Monk's unarmed damage Increase his natural attack damage, or would he instead gain his normal unarmed attacks, and THEN gain his natural attacks as additional attacks?
This has been a bit of a brain-bender for me. Here is what I've house ruled: garg monks add their base claw damage to their monk unarmed damage. I.E. medium garg monk 4 deals 1d6 (garg claw) +1d8 (monk) + STR bonus.
 

Works for me, SO I assume then that my bite would be a secondary natural attack, with the appropriate -5 atk as per Monsters Manual?
 




OK, first draft of character, using only core rules and your gargoyles.
Whadaya think:
[sblock=Granite]
Medium Male Gargoyle Monk 4
AL: LG HT: 6'4" WT: 250 Eyes: Red Skin: Black
Stat Math
STR: 22 (+6) [10 Points + 2 Racial +4 Magic]
DEX: 20 (+5) [10 Points + 2 Racial + 2 Magic]
CON: 18 (+4) [6 Points + 4 Racial]
INT: 12 (+1) [4 Points]
WIS: 16 (+4) [8 Points + 1 Level]
CHA: 10 (+0) [2 Points]


HP: (5d8+2d10+28) AC: 28 (10 base + 5 dex + 3 Wis + 7 Natural Armour + 2 Armour + 1 Deflection)
Saves: FORT: +9 (5 base + 4 con) REF: +12 (7 base + 5 dex) WILL: +10 (7 base + 3 wis)
Init: +5
Speed: 40, Glide 180

Bab: 6 Grapple Check: + 16
Attacks:
Unarmed Strike: +14/9 (2d8+7), And Bite +8 (1d8+4)
Flurry: +12/12/7 (2d8+7) and bite +6(1d8+4)

Skills(Total/Ranks):[38 Points] Hide(+15/10), Move Silent(+15/10), Tumble(+10/5), Climb(+13/5), Spot(+13/8)


Feats: [12]
Monk Bonus(2): Improved Grapple, Deflect Arrows.
Gargoyle(6): Imp Natural Attack (Claw), Imp Natural Armour X4, ?
Level(4): Expertise, Power Attack, W.Focus: Unarmed, ?

Class Features:
Flurry of Blows, Unarmed Strike, Evasion, Still Mind, Ki Strike(Magic), Slow Fall 20', Unarmoured speed +10, Unarmoured Ac bonus, 2 monk feats

Racial Features:
+2 Str, +2 Dex, +4 Con, +3 Nat Armour, Imp Nat Attack(Claw&Bite), +2 Climb/Listen/Spot, +8 Hide near stone background
Freeze, Stone Sleep, DR 10/magic, 6 Racial Feats, Lowlight Vision, Glide Speed 180

Languages: Common, ?

Equipment: (49,000)
Gloves of dex +2 (4,000)
Belt of Str +4 (16,000)
Amulet of Mighty Fists +1 (6,000)
Ring of Protection +1 (2,000)
Bracers of Armour +2 (4,000)
17,000 GP
[/sblock]

I'll tweak it a bit more later and add in background/description, posting this so you'll have a general idea of what I want the character to do/be number-wise.
 



OnlytheStrong said:
Thought I'd stop in and see what's up. Still a spot open? What kind of characters do you have so far?
Right now, I'm open to taking reaquests for alternates. But I have two people working on characters to fill the slots needed.
 

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