We Are Defenders of the Night, We Are Gargoyles! [Recruitment Closed]

I want in! I want in!

I was thinking of a medium gargoyle Cleric. But what deity would be appropriate, considering everything? I'll get stats up as soon as I am able. Soon (crossing fingers).
 

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Leif said:
I want in! I want in!

I was thinking of a medium gargoyle Cleric. But what deity would be appropriate, considering everything? I'll get stats up as soon as I am able. Soon (crossing fingers).
This is Greyhawk. Choose a deity acceptable considering the concept you are shooting for.
 

Shayuri said:
We could work out the grove stuff while we wait if you like.
We'll do that. I have a busy day ahead of me today, so I'll get crackin' on it today after I get home from Senior Citizen Discount Day at the grocery store.
 

Reveille said:
This is Greyhawk. Choose a deity acceptable considering the concept you are shooting for.
Excellent! Here's the concept so far:

Strontium, Med. Gargoyle, L/N, Cleric 4 (St. Cuthbert)

more later
 

Fth : Small Gargoyle Rogue

[sblock]STR 10, DEX 18, CON 12, INT 16, WIS 12, CHA 12

Name: Fth
Race: Small Gargoyle
Class: Rogue
Level: 5

Alignment: Chaotic Neutral
Gender: Male
Height: 2'-9"
Weight: 31#

Abilities:
STR 10 (+0) [2 points]
DEX 27 (+8) [16 points, +4 race, +1 level, +4 gloves]
CON 16 (+3) [4 points, +4 race]
INT 16 (+3) [10 points]
WIS 10 (+1) [4 points]
CHA 10 (+1) [4 points]

Racial Abilities: Low-Light Vision, Racial Hit Dice, Racial Skills, Racial Feats, Natural Armor Bonus, Damage Reduction (Ex), Freeze (Ex), Stone Sleep (Ex), Tooth & Claw (Ex), ECL +5.

Class Abilities: Sneak Attack +3d6, Trap Finding, Evasion, Trap Sense +1, Uncanny Dodge.

Hit Dice: 2d8+5d6+21
HP: 58
AC: 25 (10 base, +8 Dex, +2 natural, +1 size, +4 bracers)
Armor Check Penalty: +0
Init: +10
Speed: 30 ft., Glide 180 ft.

Saves:
Fort +4 (+0 gargoyle, +1 rogue, +3 Con)
Ref +15 (+3 gargoyle, +4 rogue, +8 Dex)
Will +5 (+3 gargoyle, +1 rogue, +1 Wis)

BAB: +5

Weapons:
Claw (+14, Light, 1d8, x2, S)
Bite (+14, Light, 1d6, x2, P)

Feats:
Improved Unarmed Strike (Gargoyle bonus)
Weapon Finesse (Gargoyle 1)
Combat Expertise (Gargoyle 2)
Dodge (Gargoyle 3)
Mobility (Gargoyle 4)
Combat Reflexes (Gargoyle 5)
Nimble Fingers (Rogue 1)
Stealthy (Rogue 1)
Acrobatic (Rogue 2)
Alertness (Rogue 4)
Improved Initiative (Rogue 5)

Language: Common, Elven, Dwarven, Draconic

Skills:
Balance +13 (0 ranks gargoyle, 5 ranks rogue, +8 Dex)
Climb +6 (2 ranks gargoyle, 2 ranks rogue, +0 Str, +2 racial)
Disable Device +12 (0 ranks gargoyle, 5 ranks rogue, +3 Int, +2 nimble fingers, +2 tools)
Hide +24/+32* (5 ranks gargoyle, 5 ranks rogue, +8 Dex, +8* racial, +4 size, +2 stealthy)
Jump +8 (3 ranks gargoyle, 3 ranks rogue, +0 Str, +2 acrobatic)
Listen +15 (5 ranks gargoyle, 5 ranks rogue, +1 Wis, +2 racial, +2 alertness)
Move Silently +20 (5 ranks gargoyle, 5 ranks barbarian, +8 Dex, +2 stealthy)
Open Lock +17 (0 ranks gargoyle, 5 ranks rogue, +8 Dex, +2 nimble fingers, +2 tools)
Search +8 (0 ranks gargoyle, 5 ranks rogue, +3 Int)
Sleight of Hand +13 (0 ranks gargoyle, 5 ranks rogue, +8 Dex)
Spot +15 (5 ranks gargoyle, 5 ranks barbarian, +1 Wis, +2 racial, +2 alertness)
Tumble +15 (0 ranks gargoyle, 5 ranks rogue, +8 Dex, +2 acrobatic)
* Against a background of stone.

Equipment:
Bracers of Armor +4 (16,000gp, 1#, worn)
Gloves of Dexterity +4 (16,000gp, worn)
Belt (worn)
Belt Pouch (1gp, 0.125#, belt)
MW Thieves’ Tools (100gp, 2#, pouch)
Treasure (16,899gp)[/sblock]
 


Just checking in briefly to say I'm still in, just been quiet this past week or so. I'll add a background and such to Malachite once we have a bit of an idea where our gargoyles will be based.
 

Alright, I've chosen a location. Its a thorp called Kraymor along the western bank of Sheldomar River in the Kingdom of Keoland.

Kraymor was founded a little less than a year, but has grown quickly and has attracted a lot of people seeking a fresh start.

If you own a Greyhawk map, note that it is placed just Southwest of Jurnre (as a matter of fact, its in the same hex). You won't actually find the city on the map, it is one of my own design that I'm adding to the world.

EDIT: I'm looking for a map that will suit the town. As soon as I have it I'm gonna work up a little history for it and post the info. I've decided that the thorp will have a cathedral or church, and that will be what your characters will defend when it needs defending. Keep in mind though, that gargoyles that choose a settlement adopt the whole settlement as their protected grounds. ;)
 
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Love. Gargoyles. Want. In.
Please.

BTW, haven't read the entire thread yet, but do you have your 'one human character' you were speaking of in the starting post?
 

C'est moi, c'est moi, I'm forced to admit.
'Tis I, I humbly reply.
That man in whom these qualities bloom,
C'est moi, c'est moi, 'tis I.

Heya, Jemal. Welcome back. :)
 

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