We Are Defenders of the Night, We Are Gargoyles! [Recruitment Closed]

Shayuri said:
Oh, hee...well, it was built for an epic game. :)

I don't think it'd be appropriate for this.

I was just saying that I could use SBG to make a grove. However! I've no objections to using the rules you have the book for.

Sorry, didn't mean to make that a tease like that. :)
Send it to me anyway, I might be able to reverse engineer some of it for non-epic play.
 

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Hmm! Can't seem to find it now...it was for an old game. I'll keep looking, but it's possible I didn't transfer it to my new computer after all...

I'll send it if I do find it.

It was pretty simple, structurally. It consisted of an open area that I had a wall of "living wood" around, representing enchanted briars and trees and shrubs all grown together to create an all but impenetrable barrier. Inside there were several "buildings" also bought as living wood, that represented large trees with habitable space in them and in their boughs. At the center was a megalith of hewn stone that had a permanent Resurrection on it (which cost more than the rest of the grove put together :)) because we didn't have a cleric. There was a pool of water with permanent Greater Scrying on it too, I believe...

The druid in question was level 30 though. This was all kid's stuff. :)

I think I'll name this character after her though...that'll help focus the look of her...

Anyway, for a non-epic grove, I'd probably not worry so much about a WALL per se...but I'd definitely use the Plant Growth spell on a pretty wide area around the grove to slow intruders down and make stealth hard. Doesn't slow druids down at all, happily. :) I figure it'd probably be based around a spring or possibly a small brook so it'd have some water in it. Possibly some fey presence, since she's got some ties in that direction.
 
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Inventory up. Items requested from MIC:

Healing Belt, 750gp. Gives +2 to Heal checks, and has 3 charges per day. Each charge heals 1d8, and more than one charge can be expended at once.

Dimension Stride Boots, 2000gp. Gives +2 to jump checks. Has 5 charges per day. Each charge lets the character teleport as a standard action up to 10', and multiple charges can be spent at once to increase that.
 

Shayuri said:
Healing Belt, 750gp. Gives +2 to Heal checks, and has 3 charges per day. Each charge heals 1d8, and more than one charge can be expended at once.
Sorry, not gonna allow it. IMO it is underpriced and don't know waht an appropriate price would be.


Shayuri said:
Dimension Stride Boots, 2000gp. Gives +2 to jump checks. Has 5 charges per day. Each charge lets the character teleport as a standard action up to 10', and multiple charges can be spent at once to increase that.
This I will allow.
 


Shayuri said:
Fair nuff. What about an Eternal Wand of Cure Light Wounds?
What page is that on?

EDIT: Found it. Gimme a sec.

Okay, cost to create is half the cost to buy; so the wand'll cost you 820 gp.
If you'd like the spell available more times per day can buy each additional use/day for 410 gp.
 

Arr...820...that'll work then.

Also, re: your note on the RG. I have the Wildshape uses per day listed separately under each class. 1/day from druid, and 5/day under MoMF in the Improved Wildshape note.
 


Shayuri said:
So! Hm.

Are we waiting on me? :)
Not necessarily. Though I would like you to choose your tricks for your Animal Companion. I'll let you have free reign on all the class splats and racial plats to choose from these as well as Arms & Equipment Guide. Please Be sure to list the resource and page # for each trick though.

I'm gonna get some info posted up a little later today for your grove Shay and then I'll start the IC thread.

-----

Tailspinner, are you still with us?
 
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As of right now now I'm not holding any slots for people that have expressed interest. I have two slots to fill and anyone that fills them first will be accepted into the game.

Any other characters will be put into the alternates list if desired.
 

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