For our part, I discovered the 15 minute day on the very first play of Keep on the Borderlands, when the magic-user spent his spell (singular) and rapidly grew tired of missing all the time with his dagger, before he was murdered by a kobold.
Absolutely. When the only story going is "how much loot can we get from this dungeon," there's no reason not to be in tip-top shape for each battle.
WizardDru said:I see your point, but I'd argue that this is no alleviation of the "15 minute day", because the scenario you suggest doesn't address some issues that make the FMD a problem for some groups.
First, part of the issue is that some classes feel the FMD effect much stronger than others.
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Second, variability is nice, but it needs to be said that encounters under 3e can vary wildly in difficulty based on the party make-up.
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Third, part of the function of the FMD is the lack of participation factor.
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Fourth, you've kind of loaded the deck there. [Adventure B may be just as likely to be a FMD]
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How much of an issue that is for a group is entirely dependent on the individual gaming group and their playstyle. For some it might be a non-issue, while for others it could be a gamestopper.
Those are all very valid points. But for me, I guess it boils down to the fact that in any game with any sort of expendable resources, there is going to be incentive to retreat and recoup the resources before pushing on. Heck, even in something like Top Secret, where the only expendable resources might be a stick of dynamite and a single-shot pen gun, once those are gone you have some incentive to go back to base to get some more.
The only way to completely eliminate a fifteen minute adventuring day is to either completely eliminate expendable resources, or completely eliminate recovery of the resources within the scope of an adventure. The first approach doesn't feel like D&D, for better or worse. The second approach can be approximated with some adventure design, but not entirely. It seems that taking either to extreme is unlikely to satisfy most D&D players, so it all becomes a matter of how much of the FMD effect is "unfun" and to what lengths people are willing to go to eliminate it. Hence, this thread
