jasin
Explorer
I played my first 4E game yesterday (the sample dungeon from the DMG), so here are some impressions.
We had a half-elf charismatic rogue, a tiefling infernal warlock, a tiefling tactical warlord (the additional KotS character from the WotC site) and a human two-handed fighter. There were only three players, so the last two were PCs both played by me. In retrospect, I'm not sure why one of the other guys didn't play two characters, to bring us up to five PCs.
It seemed that everyone really has to pay attention for the warlord to shine. I was playing a fighter in parallel and I had trouble coordinating with the warlord to put his movement powers to good use. I also missed both times I used my daily (Leading the Attack), so that might have made the warlord look a bit lacklustre too.
The fighter was pretty straightforward to play, and fun. I never did use Sure Strike, though. It seemed Reaping Strike was much more sure.
The rogue got beat up on the most. He did wander away from the fighter a lot of the time, but even when he didn't, the fighter could only mark one enemy. The warlock was the safest, just shooting lasers from the back of the room.
We had some trouble keeping track of who was marked, and we probably would have had more if we hadn't missed the fact that the fighter's mark only lasts until the end of his next turn.
I didn't mind the 4E's funky diagonals at short ranges and during movement, but there was a strange bit where a guy diagonally across the room from the warlock was closer to him than the guy straight across the room from him.
Two questions came up: when a fighter attacks multiple enemies on his turn, can he mark all of them? How about a paladin, can he have multiple Divine Challenges in effect (as long as he end his turn adjacent to all his targets)? It seems to me that the answer is yes.
Do the opponents know the exact effect of the powers that hit them? For example, the warlord has a power that makes an enemy who shifts provoke an OA from an ally of warlord's choice. Does the enemy know he'll get hit when they shift? Do they know they'll get stopped if they get hit by a movement OA from the fighter?
We had a half-elf charismatic rogue, a tiefling infernal warlock, a tiefling tactical warlord (the additional KotS character from the WotC site) and a human two-handed fighter. There were only three players, so the last two were PCs both played by me. In retrospect, I'm not sure why one of the other guys didn't play two characters, to bring us up to five PCs.
It seemed that everyone really has to pay attention for the warlord to shine. I was playing a fighter in parallel and I had trouble coordinating with the warlord to put his movement powers to good use. I also missed both times I used my daily (Leading the Attack), so that might have made the warlord look a bit lacklustre too.
The fighter was pretty straightforward to play, and fun. I never did use Sure Strike, though. It seemed Reaping Strike was much more sure.
The rogue got beat up on the most. He did wander away from the fighter a lot of the time, but even when he didn't, the fighter could only mark one enemy. The warlock was the safest, just shooting lasers from the back of the room.
We had some trouble keeping track of who was marked, and we probably would have had more if we hadn't missed the fact that the fighter's mark only lasts until the end of his next turn.
I didn't mind the 4E's funky diagonals at short ranges and during movement, but there was a strange bit where a guy diagonally across the room from the warlock was closer to him than the guy straight across the room from him.
Two questions came up: when a fighter attacks multiple enemies on his turn, can he mark all of them? How about a paladin, can he have multiple Divine Challenges in effect (as long as he end his turn adjacent to all his targets)? It seems to me that the answer is yes.
Do the opponents know the exact effect of the powers that hit them? For example, the warlord has a power that makes an enemy who shifts provoke an OA from an ally of warlord's choice. Does the enemy know he'll get hit when they shift? Do they know they'll get stopped if they get hit by a movement OA from the fighter?