Warbringer
Explorer
....which gives an interesting kind of flow to a fight with an orc band in the wilderness (or whatever). We now have a mechanical reason for them to "run away and lick their wounds." You fight a dragon outside of its lair or a demon away from the Abyss, and it runs away...maybe you can find where it ran off to, and slay it for good.
Could also be interesting with PC's needing different locales. Maybe the druid can't rest unless he's in a sacred grove, but the rest of the party is fine with a town. This means the druid won't get full rest in a town. Or perhaps a cleric needs access to a temple of their god -- a city of pagans isn't somewhere the cleric can ever get a full rest at. And that Orc PC, maybe he can rest at the orc lair, even though the rest of the party can't...
And doesn't that open up some wonderful story situations ... I think this is an awesome idea that will be yanked no matter what system I play from now