Zhaleskra
Adventurer
However, in games where injury and death are appropriate genre considerations, removing them changes the game to the point where I find it is better to play a game such expectations are part of the rule set and a automatic understanding of the players. For me, a death could only be considered 'weak' if the character dies despite the game rules instead of because of them.
This. I don't like people changing the core assumptions of games on me. PC death free or very rare-that better be the default assumption of the system. No matter how unfair a death may feel to a player, unless it happened by GM fiat (and often even then), it happened for a reason.
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