Obryn
Hero
This is not a "4e feel" issue, to me. It is, perhaps, a "3e feel" issue, if in your mind the ever-expanding gap of 3e saving throws is a feature.With all due respect, 4E fans should be very cautious in taking *my* opinion of what constituted a "bug" in 4E. I'm very qualified to discuss why 4E doesn't work for me at all. I'm not particularly qualified to talk about what works best and least with 4E for the 4E fanbase. The same applies in reverse for 3E and fans/detractors there.
So rather than your word against mine, just look at the overall.
Well, first, if they provide the modules to create a 4E feel as they have promised, then this need should go away. While, I don't relate to that need, I 100% support it.
Second, it will depend on what group is doing the talking. I fully expect that within your circles of like-minded gamers, this will be true (to the extent a module doesn't make it moot).
I'm more interested in whether there is a thriving 5E Charop debate 5 years from now.
I don't think it is, and that's outside of gaming style. I think it's an actual design bug, where the design does not match the intent of the rules. I'm not even talking 4e here in the specifics, since 4e's special effects from spells were smaller than what we're seeing in 5e. Earlier editions - from BX to BECMI/RC to AD&D 1e and 2e - all recognized that you should get better at resisting stuff as you advance. To me, that's a good paradigm for 5e.
I recognize I'm not going to persuade you that making at-level saves comparatively worse at high level is an issue. That's fine. My prediction stands, though, so I guess we'll see how the final game turns out.