I'm looking for a mechanic to allow characters to start with more wealth than typical. Wealth could be money or items of up to a set value. I think a feat would do the trick (a feat with the same power scope as Toughness, i.e., it grants a set GP value when the feat is taken, and that's it), but what value?
I'm not interested in a discussion on GP value limits/level, ECLs, CRs and other "game balance" issues. There has been plenty of that elsewhere, to be sure. I would be interested in feedback on whether such a feat (or other mechanic) should be limited to 1st-level only, or available once and only once. Anyone have anything currently? Suggestions welcome!
--- John
I'm not interested in a discussion on GP value limits/level, ECLs, CRs and other "game balance" issues. There has been plenty of that elsewhere, to be sure. I would be interested in feedback on whether such a feat (or other mechanic) should be limited to 1st-level only, or available once and only once. Anyone have anything currently? Suggestions welcome!
--- John