pbd
First Post
shmoo2 said:Alternately, you could house rule that DEX is added to BAB to hit in melee in general. STR still adds to damage.
This would obviate concerns about Weapon Finesse being balanced with other feats.
Realistically, a good chunck of weapons would be more affected by dex than str for accuracy. However, many weapons, specifically, the ones that are heavy/unweildy and just crush through armor (most axes, very big swords, most polearms, picks, hammers, etc.), would logically be more affected by strength.
The aruguement for using the weapon finesse feat to allow dex mod to hit on an expanded weapons lists is both for game balance and to represnt training (or skill) in utilizing weapons with agility rather than brute strength.
Also, this feat may balance itself simply due to being available to anyone (PC, NPC, monster etc.) with a BAB of +1 or higher. If the bad guys can do it, it goes a long way toward keeping PCs in check.
Also, for characters that focus exclusively on dex, it would only start to get "broken" at higher levels, when many seem to think that melee classes need a boost ayway.
I am not of the opinion that all charatcers would go that route regardless, why ocus un dex when you can get full plate that only allows you to use +1 dex to AC AND you can focus on str that increases to hit and damage?
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